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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
/
scene
/
animation
/
root_motion_view.h
Age
Commit message (
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Author
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-08-09
Some work on double support
Aaron Franke
2021-06-30
Deprecate ImmediateGeometry
reduz
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-07-10
Add override keywords.
Marcel Admiraal
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-08-29
Add missing copyright headers
Rémi Verschelde
2018-06-30
-Fixes to OBJ importer, option to disable optimization
Juan Linietsky
2018-06-26
-Add root motion support in AnimationTree.
Juan Linietsky