index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
animation
/
animation_tree_player.h
Age
Commit message (
Expand
)
Author
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-31
Fixed Mix nodes in Animation Tree Player
m4nu3lf
2016-06-22
AnimationTreePlayer filters improved
m4nu3lf
2016-06-18
Drop empty files that are not used anywhere
Rémi Verschelde
2016-04-26
AnimationTree: add filters to Animation nodes.
Josh Grams
2016-04-12
AnimationTreePlayer: fix discrete value tracks.
Josh Grams
2016-04-11
AnimationTreePlayer: allow animating resource properties.
Josh Grams
2016-04-06
AnimationTreePlayer (transition_node_set_current): fix by removing copy-paste...
Josh Grams
2016-03-27
* AnimationTreePlayer (_process_node): remove `switched` argument.
Josh Grams
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-10
This fixes long standing animation bug
Sergey Lapin
2015-11-02
Experimental retooling of AnimationTreePlayer to allow manual advancement.
Saracen
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky