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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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animation
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animation_tree_player.cpp
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Author
2016-04-06
AnimationTreePlayer (transition_node_set_current): fix by removing copy-paste...
Josh Grams
2016-04-06
AnimationTreePlayer (set_active, reset, constructor): seek all animations to ...
Josh Grams
2016-04-06
AnimationTreePlayer (_process_node): more robust oneshot termination condition.
Josh Grams
2016-03-31
AnimationTreePlayer (_process_node:TIMESEEK): allow auto-advance with 0 xfade.
Josh Grams
2016-03-31
AnimationTreePlayer (_process_node:TIMESEEK): give p_seek precedence over tsn...
Josh Grams
2016-03-27
* AnimationTreePlayer (_process_node): remove `switched` argument.
Josh Grams
2016-03-09
Merge pull request #3980 from JoshuaGrams/timescale-remainder
Rémi Verschelde
2016-03-09
TimeScale node: return +inf remaining for 0 scale.
Josh Grams
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-03-08
AnimationTreePlayer: distinguish value tracks.
Josh Grams
2016-03-07
TimeScale node: scale return value (time remaining).
Josh Grams
2016-03-01
Merge pull request #3858 from JoshuaGrams/blend3
Rémi Verschelde
2016-03-01
AnimationTreePlayer: blend value tracks (closes #2299)
Josh Grams
2016-02-28
AnimationTreePlayer (Blend3): process all inputs.
Josh Grams
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-16
-fix function calls in animationtree, closes #2789
Juan Linietsky
2015-12-10
This fixes long standing animation bug
Sergey Lapin
2015-11-02
Experimental retooling of AnimationTreePlayer to allow manual advancement.
Saracen
2015-04-27
-added set_master_player binding, fixes #1477
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-02
-fixed NODE_OUT error in animtreeplayer #1078
Juan Linietsky
2014-11-11
Fix AnimationTreePlayer.node_get_input_source typo
Brandon DeRosier
2014-11-05
SceneMainLoop -> SceneTree
Juan Linietsky
2014-07-07
Timeseek works like this
Theo Hallenius
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky
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