summaryrefslogtreecommitdiff
path: root/scene/animation/animation_tree_player.cpp
AgeCommit message (Expand)Author
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-14removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-10- _ready() callback only happens once now, if you want to receive it again, u...Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-31Fixed Mix nodes in Animation Tree Playerm4nu3lf
2016-06-22AnimationTreePlayer filters improvedm4nu3lf
2016-06-19-Added trigger mode to tracks, useful for properties that work as triggers, s...Juan Linietsky
2016-06-10TimeSeek node in AnimationTreePlayer now propagates filtersm4nu3lf
2016-04-26AnimationTree: add filters to Animation nodes.Josh Grams
2016-04-24AnimationTree: set value track property per frame, not per track.Josh Grams
2016-04-14Merge pull request #4308 from JoshuaGrams/atp-resourcesRémi Verschelde
2016-04-12AnimationTreePlayer: fix discrete value tracks.Josh Grams
2016-04-12Merge pull request #4286 from JoshuaGrams/atp-resourcesRémi Verschelde
2016-04-12Merge pull request #4284 from JoshuaGrams/atp-process-modeRémi Verschelde
2016-04-11AnimationTreePlayer: allow animating resource properties.Josh Grams
2016-04-11AnimationTreePlayer: constructor now sets processing mode.Josh Grams
2016-04-06AnimationTreePlayer (transition_node_set_current): fix by removing copy-paste...Josh Grams
2016-04-06AnimationTreePlayer (set_active, reset, constructor): seek all animations to ...Josh Grams
2016-04-06AnimationTreePlayer (_process_node): more robust oneshot termination condition.Josh Grams
2016-03-31AnimationTreePlayer (_process_node:TIMESEEK): allow auto-advance with 0 xfade.Josh Grams
2016-03-31AnimationTreePlayer (_process_node:TIMESEEK): give p_seek precedence over tsn...Josh Grams
2016-03-27* AnimationTreePlayer (_process_node): remove `switched` argument.Josh Grams
2016-03-09Merge pull request #3980 from JoshuaGrams/timescale-remainderRémi Verschelde
2016-03-09TimeScale node: return +inf remaining for 0 scale.Josh Grams
2016-03-09remove trailing whitespaceHubert Jarosz
2016-03-08AnimationTreePlayer: distinguish value tracks.Josh Grams
2016-03-07TimeScale node: scale return value (time remaining).Josh Grams
2016-03-01Merge pull request #3858 from JoshuaGrams/blend3Rémi Verschelde
2016-03-01AnimationTreePlayer: blend value tracks (closes #2299)Josh Grams
2016-02-28AnimationTreePlayer (Blend3): process all inputs.Josh Grams
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-16-fix function calls in animationtree, closes #2789Juan Linietsky
2015-12-10This fixes long standing animation bugSergey Lapin
2015-11-02Experimental retooling of AnimationTreePlayer to allow manual advancement.Saracen
2015-04-27-added set_master_player binding, fixes #1477Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-01-02-fixed NODE_OUT error in animtreeplayer #1078Juan Linietsky
2014-11-11Fix AnimationTreePlayer.node_get_input_source typoBrandon DeRosier
2014-11-05SceneMainLoop -> SceneTreeJuan Linietsky
2014-07-07Timeseek works like thisTheo Hallenius
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky