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path: root/scene/animation/animation_tree_player.cpp
AgeCommit message (Expand)Author
2017-12-30change float to bool as correct typefirefly2442
2017-12-27Merge pull request #15008 from AlmightyScientist/issue-15000Noshyaar
2017-12-25AnimTreePlayer: fix duplicated propertiesPoommetee Ketson
2017-12-24Animation Tree: Prevent cycle_test from being altered by past-test.AlmightyScientist
2017-12-09Add feature to disable animation tracksRay Koopa
2017-12-08[DOCS] AnimationTreePlayer props/members/methodsWill Nations
2017-11-21Allow for getting/setting indexed properties of objects using get/set_indexedBojidar Marinov
2017-10-21Refactor Fixed to PhysicsPoommetee Ketson
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-09-13Fix enums bindingsMaxim Sheronov
2017-09-12Many fixes to visual script, changed virtuals override for a proper selector.Juan Linietsky
2017-09-01Fix AnimationTreePlayer bogus argument nameRémi Verschelde
2017-09-01Fix some argument ordering, closes #10010Juan Linietsky
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-28Inf and NaN support added to GDScript.Saracen
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-14removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-10- _ready() callback only happens once now, if you want to receive it again, u...Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-31Fixed Mix nodes in Animation Tree Playerm4nu3lf
2016-06-22AnimationTreePlayer filters improvedm4nu3lf
2016-06-19-Added trigger mode to tracks, useful for properties that work as triggers, s...Juan Linietsky
2016-06-10TimeSeek node in AnimationTreePlayer now propagates filtersm4nu3lf
2016-04-26AnimationTree: add filters to Animation nodes.Josh Grams
2016-04-24AnimationTree: set value track property per frame, not per track.Josh Grams
2016-04-14Merge pull request #4308 from JoshuaGrams/atp-resourcesRémi Verschelde
2016-04-12AnimationTreePlayer: fix discrete value tracks.Josh Grams
2016-04-12Merge pull request #4286 from JoshuaGrams/atp-resourcesRémi Verschelde
2016-04-12Merge pull request #4284 from JoshuaGrams/atp-process-modeRémi Verschelde
2016-04-11AnimationTreePlayer: allow animating resource properties.Josh Grams
2016-04-11AnimationTreePlayer: constructor now sets processing mode.Josh Grams
2016-04-06AnimationTreePlayer (transition_node_set_current): fix by removing copy-paste...Josh Grams
2016-04-06AnimationTreePlayer (set_active, reset, constructor): seek all animations to ...Josh Grams
2016-04-06AnimationTreePlayer (_process_node): more robust oneshot termination condition.Josh Grams
2016-03-31AnimationTreePlayer (_process_node:TIMESEEK): allow auto-advance with 0 xfade.Josh Grams
2016-03-31AnimationTreePlayer (_process_node:TIMESEEK): give p_seek precedence over tsn...Josh Grams
2016-03-27* AnimationTreePlayer (_process_node): remove `switched` argument.Josh Grams