Age | Commit message (Expand) | Author |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-28 | Inf and NaN support added to GDScript. | Saracen |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde |
2017-01-14 | removed duplicated functions in class hierarchy that were bound more than once | Juan Linietsky |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-10 | - _ready() callback only happens once now, if you want to receive it again, u... | Juan Linietsky |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-04 | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-10-31 | Fixed Mix nodes in Animation Tree Player | m4nu3lf |
2016-06-22 | AnimationTreePlayer filters improved | m4nu3lf |
2016-06-19 | -Added trigger mode to tracks, useful for properties that work as triggers, s... | Juan Linietsky |
2016-06-10 | TimeSeek node in AnimationTreePlayer now propagates filters | m4nu3lf |
2016-04-26 | AnimationTree: add filters to Animation nodes. | Josh Grams |
2016-04-24 | AnimationTree: set value track property per frame, not per track. | Josh Grams |
2016-04-14 | Merge pull request #4308 from JoshuaGrams/atp-resources | Rémi Verschelde |
2016-04-12 | AnimationTreePlayer: fix discrete value tracks. | Josh Grams |
2016-04-12 | Merge pull request #4286 from JoshuaGrams/atp-resources | Rémi Verschelde |
2016-04-12 | Merge pull request #4284 from JoshuaGrams/atp-process-mode | Rémi Verschelde |
2016-04-11 | AnimationTreePlayer: allow animating resource properties. | Josh Grams |
2016-04-11 | AnimationTreePlayer: constructor now sets processing mode. | Josh Grams |
2016-04-06 | AnimationTreePlayer (transition_node_set_current): fix by removing copy-paste... | Josh Grams |
2016-04-06 | AnimationTreePlayer (set_active, reset, constructor): seek all animations to ... | Josh Grams |
2016-04-06 | AnimationTreePlayer (_process_node): more robust oneshot termination condition. | Josh Grams |
2016-03-31 | AnimationTreePlayer (_process_node:TIMESEEK): allow auto-advance with 0 xfade. | Josh Grams |
2016-03-31 | AnimationTreePlayer (_process_node:TIMESEEK): give p_seek precedence over tsn... | Josh Grams |
2016-03-27 | * AnimationTreePlayer (_process_node): remove `switched` argument. | Josh Grams |
2016-03-09 | Merge pull request #3980 from JoshuaGrams/timescale-remainder | Rémi Verschelde |
2016-03-09 | TimeScale node: return +inf remaining for 0 scale. | Josh Grams |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-03-08 | AnimationTreePlayer: distinguish value tracks. | Josh Grams |
2016-03-07 | TimeScale node: scale return value (time remaining). | Josh Grams |
2016-03-01 | Merge pull request #3858 from JoshuaGrams/blend3 | Rémi Verschelde |
2016-03-01 | AnimationTreePlayer: blend value tracks (closes #2299) | Josh Grams |
2016-02-28 | AnimationTreePlayer (Blend3): process all inputs. | Josh Grams |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-16 | -fix function calls in animationtree, closes #2789 | Juan Linietsky |
2015-12-10 | This fixes long standing animation bug | Sergey Lapin |
2015-11-02 | Experimental retooling of AnimationTreePlayer to allow manual advancement. | Saracen |
2015-04-27 | -added set_master_player binding, fixes #1477 | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-01-02 | -fixed NODE_OUT error in animtreeplayer #1078 | Juan Linietsky |
2014-11-11 | Fix AnimationTreePlayer.node_get_input_source typo | Brandon DeRosier |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky |
2014-07-07 | Timeseek works like this | Theo Hallenius |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |