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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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animation
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animation_tree_player.cpp
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Author
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-18
Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-08-09
Remove ERR_EXPLAIN from scene/* code
Tomasz Chabora
2019-06-11
Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-09
Warn about AnimationTreePlayer's deprecation
Michael Alexsander Silva Dias
2018-09-27
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-06-27
Changes to how node paths are selected from property, allowing setting a hint.
Juan Linietsky
2018-05-17
Expose the animation pos to the user for AnimationNodes in AnimationTrees
Gustav Lund
2018-05-07
Implemented ragdoll
AndreaCatania
2018-04-19
Fix Coverity reports of uninitialized scalar variable
Rémi Verschelde
2018-04-14
Avoid converting Quat to Euler angles when not necessary.
tagcup
2018-04-03
fix bone scale/rotation in AnimationPlayers
karroffel
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-30
change float to bool as correct type
firefly2442
2017-12-27
Merge pull request #15008 from AlmightyScientist/issue-15000
Noshyaar
2017-12-25
AnimTreePlayer: fix duplicated properties
Poommetee Ketson
2017-12-24
Animation Tree: Prevent cycle_test from being altered by past-test.
AlmightyScientist
2017-12-09
Add feature to disable animation tracks
Ray Koopa
2017-12-08
[DOCS] AnimationTreePlayer props/members/methods
Will Nations
2017-11-21
Allow for getting/setting indexed properties of objects using get/set_indexed
Bojidar Marinov
2017-10-21
Refactor Fixed to Physics
Poommetee Ketson
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-13
Fix enums bindings
Maxim Sheronov
2017-09-12
Many fixes to visual script, changed virtuals override for a proper selector.
Juan Linietsky
2017-09-01
Fix AnimationTreePlayer bogus argument name
Rémi Verschelde
2017-09-01
Fix some argument ordering, closes #10010
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-28
Inf and NaN support added to GDScript.
Saracen
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-14
removed duplicated functions in class hierarchy that were bound more than once
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-10
- _ready() callback only happens once now, if you want to receive it again, u...
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
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