Age | Commit message (Expand) | Author |
2022-05-20 | Add a new HashSet template | reduz |
2022-05-18 | Merge pull request #60774 from TokageItLab/root-seek-mode | Rémi Verschelde |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-05-09 | Fixed delta & Implement selection of whether or not to seek root | Silc Renew |
2022-05-02 | Improvements of state machine | Guilherme Felipe |
2022-04-17 | Discontinue exp map in blending | Silc 'Tokage' Renew |
2022-04-10 | Make blend animation to use ResetTrack as default value | Silc 'Tokage' Renew |
2022-03-16 | Fix blend animation to solve TRS track bug & blend order inconsistency | Silc 'Tokage' Renew |
2022-01-29 | Make AnimationTree delta argument force double in core | Silc 'Tokage' Renew |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-11-03 | reimplement ping-pong | Silc 'Tokage' Renew |
2021-10-21 | Remove unimplemented methods | Marcel Admiraal |
2021-10-16 | Implement Animation Blend Shape Tracks | reduz |
2021-10-12 | Remove animation 3D transform track, replace by loc/rot/scale tracks. | reduz |
2021-10-11 | Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ... | Juan Linietsky |
2021-10-09 | implement ping-pong loop in animation | Tokage |
2021-08-22 | Replace BIND_VMETHOD by new GDVIRTUAL syntax | reduz |
2021-08-09 | Some work on double support | Aaron Franke |
2021-08-09 | Use doubles for time in animation code | Aaron Franke |
2021-06-04 | Rename Quat to Quaternion | Marcel Admiraal |
2021-06-04 | Disable Skeleton3D when compiling without 3D | Aaron Franke |
2021-06-03 | Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D | Aaron Franke |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-04-11 | Use Array for node configuration warnings | Nathan Franke |
2021-02-18 | Refactor Process Mode | reduz |
2021-02-07 | Initialize class variables with default values in scene/ [1/2] | Rafał Mikrut |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-07-10 | Add override keywords. | Marcel Admiraal |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ... | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-06-19 | Made use of semicolons more consitent, fixed formatting | JohnJLight |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-08-29 | Add missing copyright headers | Rémi Verschelde |
2018-08-24 | Property clear caches in animationtree if animatioplayer is modified. Fixes #... | Juan Linietsky |
2018-08-23 | -Fix blend tree rename, closes #20210 | Juan Linietsky |
2018-08-20 | Massive rewrite to AnimationTree. Many APIs changed in order to: | Juan Linietsky |
2018-08-02 | Add method to manually advance AnimationTree and manual process mode. | Saracen |
2018-06-27 | The way multiple quaternions being slerped was not good, changed approach to ... | Juan Linietsky |
2018-06-27 | change node graph property and improved some bindings | Juan Linietsky |
2018-06-26 | -Add root motion support in AnimationTree. | Juan Linietsky |
2018-06-25 | renamed AnimationGraphPlayer to AnimationTree | Juan Linietsky |