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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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animation
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animation_tree.h
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Author
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-08-29
Add missing copyright headers
Rémi Verschelde
2018-08-24
Property clear caches in animationtree if animatioplayer is modified. Fixes #...
Juan Linietsky
2018-08-23
-Fix blend tree rename, closes #20210
Juan Linietsky
2018-08-20
Massive rewrite to AnimationTree. Many APIs changed in order to:
Juan Linietsky
2018-08-02
Add method to manually advance AnimationTree and manual process mode.
Saracen
2018-06-27
The way multiple quaternions being slerped was not good, changed approach to ...
Juan Linietsky
2018-06-27
change node graph property and improved some bindings
Juan Linietsky
2018-06-26
-Add root motion support in AnimationTree.
Juan Linietsky
2018-06-25
renamed AnimationGraphPlayer to AnimationTree
Juan Linietsky