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path: root/scene/animation/animation_tree.h
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2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ↵Juan Linietsky
32 bits.
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-06-19Made use of semicolons more consitent, fixed formattingJohnJLight
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-08-29Add missing copyright headersRémi Verschelde
2018-08-24Property clear caches in animationtree if animatioplayer is modified. Fixes ↵Juan Linietsky
#19876
2018-08-23-Fix blend tree rename, closes #20210Juan Linietsky
-Fixed activity lines in blend tree
2018-08-20Massive rewrite to AnimationTree. Many APIs changed in order to:Juan Linietsky
-Reuse resources -Expose properties in AnimationTree
2018-08-02Add method to manually advance AnimationTree and manual process mode.Saracen
2018-06-27The way multiple quaternions being slerped was not good, changed approach to ↵Juan Linietsky
one that seems to work better.
2018-06-27change node graph property and improved some bindingsJuan Linietsky
2018-06-26-Add root motion support in AnimationTree.Juan Linietsky
-Add RootMotionView, to debug root motion in 3D (disabled in runtime)
2018-06-25renamed AnimationGraphPlayer to AnimationTreeJuan Linietsky