Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ↵ | Juan Linietsky | |
32 bits. | |||
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-06-19 | Made use of semicolons more consitent, fixed formatting | JohnJLight | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-08-29 | Add missing copyright headers | Rémi Verschelde | |
2018-08-24 | Property clear caches in animationtree if animatioplayer is modified. Fixes ↵ | Juan Linietsky | |
#19876 | |||
2018-08-23 | -Fix blend tree rename, closes #20210 | Juan Linietsky | |
-Fixed activity lines in blend tree | |||
2018-08-20 | Massive rewrite to AnimationTree. Many APIs changed in order to: | Juan Linietsky | |
-Reuse resources -Expose properties in AnimationTree | |||
2018-08-02 | Add method to manually advance AnimationTree and manual process mode. | Saracen | |
2018-06-27 | The way multiple quaternions being slerped was not good, changed approach to ↵ | Juan Linietsky | |
one that seems to work better. | |||
2018-06-27 | change node graph property and improved some bindings | Juan Linietsky | |
2018-06-26 | -Add root motion support in AnimationTree. | Juan Linietsky | |
-Add RootMotionView, to debug root motion in 3D (disabled in runtime) | |||
2018-06-25 | renamed AnimationGraphPlayer to AnimationTree | Juan Linietsky | |