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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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animation
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animation_tree.h
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Commit message (
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Author
2022-12-01
Refactor process of animation to retrive keys more exactly
Silc Renew
2022-11-28
Merge pull request #68992 from TokageItLab/animtree-trackend-process
Rémi Verschelde
2022-11-26
Fix broken root motion scale and refactor API
Silc Renew
2022-11-23
Merge pull request #68993 from TokageItLab/fix-anim-blending-for-DISCRETE-mode
Rémi Verschelde
2022-11-22
Refactor process of AnimationTree for end of animation
Silc Renew
2022-11-22
Fix animation blending for value track DISCRETE/TRIGGER mode
Silc Renew
2022-11-16
Optimize animation blend tree process
Silc Renew
2022-09-26
Change time parameters and variables to double type
Dave Palais
2022-09-19
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-14
Fix redraw timing in AnimationBlendTreeEditor
Silc Renew
2022-08-27
Add linear/cubic angle interpolation to Animation interpolation type
Silc Renew
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-07-26
add position track normalization & post process key value for retarget
Silc Renew
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-16
refactor sync in AnimationTree
Silc Renew
2022-06-28
Add AnimationTree Advance Expressions
SaracenOne
2022-05-20
Add a new HashSet template
reduz
2022-05-18
Merge pull request #60774 from TokageItLab/root-seek-mode
Rémi Verschelde
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-09
Fixed delta & Implement selection of whether or not to seek root
Silc Renew
2022-05-02
Improvements of state machine
Guilherme Felipe
2022-04-17
Discontinue exp map in blending
Silc 'Tokage' Renew
2022-04-10
Make blend animation to use ResetTrack as default value
Silc 'Tokage' Renew
2022-03-16
Fix blend animation to solve TRS track bug & blend order inconsistency
Silc 'Tokage' Renew
2022-01-29
Make AnimationTree delta argument force double in core
Silc 'Tokage' Renew
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-03
reimplement ping-pong
Silc 'Tokage' Renew
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-10-16
Implement Animation Blend Shape Tracks
reduz
2021-10-12
Remove animation 3D transform track, replace by loc/rot/scale tracks.
reduz
2021-10-11
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...
Juan Linietsky
2021-10-09
implement ping-pong loop in animation
Tokage
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-09
Some work on double support
Aaron Franke
2021-08-09
Use doubles for time in animation code
Aaron Franke
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
Disable Skeleton3D when compiling without 3D
Aaron Franke
2021-06-03
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-02-18
Refactor Process Mode
reduz
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
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