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path: root/scene/animation/animation_tree.h
AgeCommit message (Expand)Author
2022-09-19Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron
2022-09-14Fix redraw timing in AnimationBlendTreeEditorSilc Renew
2022-08-27Add linear/cubic angle interpolation to Animation interpolation typeSilc Renew
2022-08-22Make `_validate_property` a multilevel methodYuri Sizov
2022-07-26add position track normalization & post process key value for retargetSilc Renew
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-07-16refactor sync in AnimationTreeSilc Renew
2022-06-28Add AnimationTree Advance ExpressionsSaracenOne
2022-05-20Add a new HashSet templatereduz
2022-05-18Merge pull request #60774 from TokageItLab/root-seek-modeRémi Verschelde
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-09Fixed delta & Implement selection of whether or not to seek rootSilc Renew
2022-05-02Improvements of state machineGuilherme Felipe
2022-04-17Discontinue exp map in blendingSilc 'Tokage' Renew
2022-04-10Make blend animation to use ResetTrack as default valueSilc 'Tokage' Renew
2022-03-16Fix blend animation to solve TRS track bug & blend order inconsistencySilc 'Tokage' Renew
2022-01-29Make AnimationTree delta argument force double in coreSilc 'Tokage' Renew
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-11-03reimplement ping-pongSilc 'Tokage' Renew
2021-10-21Remove unimplemented methodsMarcel Admiraal
2021-10-16Implement Animation Blend Shape Tracksreduz
2021-10-12Remove animation 3D transform track, replace by loc/rot/scale tracks.reduz
2021-10-11Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...Juan Linietsky
2021-10-09implement ping-pong loop in animationTokage
2021-08-22Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz
2021-08-09Some work on double supportAaron Franke
2021-08-09Use doubles for time in animation codeAaron Franke
2021-06-04Rename Quat to QuaternionMarcel Admiraal
2021-06-04Disable Skeleton3D when compiling without 3DAaron Franke
2021-06-03Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3DAaron Franke
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-04-11Use Array for node configuration warningsNathan Franke
2021-02-18Refactor Process Modereduz
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-07-10Add override keywords.Marcel Admiraal
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-06-19Made use of semicolons more consitent, fixed formattingJohnJLight
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-08-29Add missing copyright headersRémi Verschelde
2018-08-24Property clear caches in animationtree if animatioplayer is modified. Fixes #...Juan Linietsky
2018-08-23-Fix blend tree rename, closes #20210Juan Linietsky
2018-08-20Massive rewrite to AnimationTree. Many APIs changed in order to:Juan Linietsky
2018-08-02Add method to manually advance AnimationTree and manual process mode.Saracen
2018-06-27The way multiple quaternions being slerped was not good, changed approach to ...Juan Linietsky