Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-09-18 | Added skin support and simplified APIs to override bone position. | Juan Linietsky | |
2019-08-27 | fix otherwise unitialized variables, found in #31694 | Robin Hübner | |
2019-07-09 | Improve the node configuration warning display | Hugo Locurcio | |
- Refer to properties explicitly when possible - When multiple warnings are returned, always separate them by one blank line to make them easier to distinguish - Improve grammar and formatting | |||
2019-06-11 | Fix error macro calls not ending with semicolon | Rémi Verschelde | |
It's not necessary, but the vast majority of calls of error macros do have an ending semicolon, so it's best to be consistent. Most WARN_DEPRECATED calls did *not* have a semicolon, but there's no reason for them to be treated differently. | |||
2019-05-28 | Fix some unincialised variables | qarmin | |
2019-04-21 | Merge pull request #27577 from guilhermefelipecgs/continuation_of_27562 | Rémi Verschelde | |
Continuation of #27562 | |||
2019-04-10 | Fixes caches_cleared signal discrepancies in AnimationTree (fixes #25460) | PouleyKetchoupp | |
2019-04-09 | Style: Apply new changes from clang-format 8.0 | Rémi Verschelde | |
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0, so contributors can keep using those versions for now (they will not undo those changes). | |||
2019-04-05 | Continuation of #27562 | Guilherme Felipe | |
[AnimationTree] Fix scale interpolation | |||
2019-03-31 | Fix wrong blend of animation tree | Guilherme Felipe | |
Interpolation cannot use zero values, must use the values from the animation to be blended. | |||
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin | |
Fixes #25316. | |||
2019-01-26 | Fix code style issues | Rémi Verschelde | |
2019-01-25 | Avoid crashing in #23302 | Juan Linietsky | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-11-26 | Fixup to typo and indentation in 81c86e8 | Rémi Verschelde | |
2018-11-25 | Improved bindings and added documentation for AnimationNode, closes #20720 | Juan Linietsky | |
2018-09-13 | Merge pull request #21982 from luzpaz/misc-typos | Rémi Verschelde | |
Misc. typos | |||
2018-09-12 | Misc. typos | luz.paz | |
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"` | |||
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-08-29 | Add missing copyright headers | Rémi Verschelde | |
2018-08-24 | Style: Fix previous commits from @reduz | Rémi Verschelde | |
2018-08-24 | Property clear caches in animationtree if animatioplayer is modified. Fixes ↵ | Juan Linietsky | |
#19876 | |||
2018-08-23 | -Fix blend tree rename, closes #20210 | Juan Linietsky | |
-Fixed activity lines in blend tree | |||
2018-08-21 | Style: Fix issues that went past CI | Rémi Verschelde | |
2018-08-20 | Massive rewrite to AnimationTree. Many APIs changed in order to: | Juan Linietsky | |
-Reuse resources -Expose properties in AnimationTree | |||
2018-08-02 | Add method to manually advance AnimationTree and manual process mode. | Saracen | |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam | |
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case. | |||
2018-07-08 | Fix some enum export in new Animation editor. | Fabio Alessandrelli | |
2018-07-01 | -Fix in animationplayback, sound would be cut on loop | Juan Linietsky | |
-Fix on scene importer, keeping changes to animation tracks was not working | |||
2018-06-29 | Small fixes | Juan Linietsky | |
2018-06-27 | Changes to how node paths are selected from property, allowing setting a hint. | Juan Linietsky | |
2018-06-27 | The way multiple quaternions being slerped was not good, changed approach to ↵ | Juan Linietsky | |
one that seems to work better. | |||
2018-06-27 | Style: Apply clang-format to animation_tree.cpp | Rémi Verschelde | |
Fixes issues introduced in c633b77 and de1ff22. | |||
2018-06-27 | change node graph property and improved some bindings | Juan Linietsky | |
2018-06-26 | -Add root motion support in AnimationTree. | Juan Linietsky | |
-Add RootMotionView, to debug root motion in 3D (disabled in runtime) | |||
2018-06-25 | renamed AnimationGraphPlayer to AnimationTree | Juan Linietsky | |