index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
animation
/
animation_tree.cpp
Age
Commit message (
Expand
)
Author
2018-08-24
Style: Fix previous commits from @reduz
Rémi Verschelde
2018-08-24
Property clear caches in animationtree if animatioplayer is modified. Fixes #...
Juan Linietsky
2018-08-23
-Fix blend tree rename, closes #20210
Juan Linietsky
2018-08-21
Style: Fix issues that went past CI
Rémi Verschelde
2018-08-20
Massive rewrite to AnimationTree. Many APIs changed in order to:
Juan Linietsky
2018-08-02
Add method to manually advance AnimationTree and manual process mode.
Saracen
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-08
Fix some enum export in new Animation editor.
Fabio Alessandrelli
2018-07-01
-Fix in animationplayback, sound would be cut on loop
Juan Linietsky
2018-06-29
Small fixes
Juan Linietsky
2018-06-27
Changes to how node paths are selected from property, allowing setting a hint.
Juan Linietsky
2018-06-27
The way multiple quaternions being slerped was not good, changed approach to ...
Juan Linietsky
2018-06-27
Style: Apply clang-format to animation_tree.cpp
Rémi Verschelde
2018-06-27
change node graph property and improved some bindings
Juan Linietsky
2018-06-26
-Add root motion support in AnimationTree.
Juan Linietsky
2018-06-25
renamed AnimationGraphPlayer to AnimationTree
Juan Linietsky