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godot-fmod
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Godot with FMOD integration
RayHammer
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animation_tree.cpp
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Author
2019-01-26
Fix code style issues
Rémi Verschelde
2019-01-25
Avoid crashing in #23302
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-26
Fixup to typo and indentation in 81c86e8
Rémi Verschelde
2018-11-25
Improved bindings and added documentation for AnimationNode, closes #20720
Juan Linietsky
2018-09-13
Merge pull request #21982 from luzpaz/misc-typos
Rémi Verschelde
2018-09-12
Misc. typos
luz.paz
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-29
Add missing copyright headers
Rémi Verschelde
2018-08-24
Style: Fix previous commits from @reduz
Rémi Verschelde
2018-08-24
Property clear caches in animationtree if animatioplayer is modified. Fixes #...
Juan Linietsky
2018-08-23
-Fix blend tree rename, closes #20210
Juan Linietsky
2018-08-21
Style: Fix issues that went past CI
Rémi Verschelde
2018-08-20
Massive rewrite to AnimationTree. Many APIs changed in order to:
Juan Linietsky
2018-08-02
Add method to manually advance AnimationTree and manual process mode.
Saracen
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-08
Fix some enum export in new Animation editor.
Fabio Alessandrelli
2018-07-01
-Fix in animationplayback, sound would be cut on loop
Juan Linietsky
2018-06-29
Small fixes
Juan Linietsky
2018-06-27
Changes to how node paths are selected from property, allowing setting a hint.
Juan Linietsky
2018-06-27
The way multiple quaternions being slerped was not good, changed approach to ...
Juan Linietsky
2018-06-27
Style: Apply clang-format to animation_tree.cpp
Rémi Verschelde
2018-06-27
change node graph property and improved some bindings
Juan Linietsky
2018-06-26
-Add root motion support in AnimationTree.
Juan Linietsky
2018-06-25
renamed AnimationGraphPlayer to AnimationTree
Juan Linietsky
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