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Godot with FMOD integration
RayHammer
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animation_tree.cpp
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Commit message (
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Author
2023-01-22
Fix wrong BezierTrack init value
Silc Renew
2023-01-19
Allow AnimationNodes to restart when transitioning to the same state
Silc Renew
2023-01-05
Simplify some editor plugin logic and remove dead code
Yuri Sizov
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-23
Merge pull request #70278 from TokageItLab/add-animation-started-finished-sig...
Rémi Verschelde
2022-12-22
Add inspector plugin for key time edit & Change find key argument
Silc Renew
2022-12-21
Add animation_started/finished signals to AnimationTree
Silc Renew
2022-12-13
Add null checks to AnimationTreeEditors and _clear_editors()
Silc Renew
2022-12-12
Fix seeking process order to retrieve key correctly for AnimationTrack
Silc Renew
2022-12-07
Avoid error spamming in animation_tree when path is not found
Medhat Riad
2022-12-02
Remove UPDATE_TRIGGER & Match behaviors between AnimationTree/Player
Silc Renew
2022-12-02
Merge pull request #69336 from TokageItLab/get-anim-keys-more-exactly
Rémi Verschelde
2022-12-02
Fix animation signal caches_cleared firing timing
Silc Renew
2022-12-01
Refactor process of animation to retrive keys more exactly
Silc Renew
2022-12-01
Remove unneeded calc in root motion
Silc Renew
2022-12-01
Emphasize the warning about special case blend for animation
Silc Renew
2022-11-28
Merge pull request #68992 from TokageItLab/animtree-trackend-process
Rémi Verschelde
2022-11-28
Merge pull request #69199 from TokageItLab/fix-and-refactor-root-motion
Rémi Verschelde
2022-11-27
Fixed AnimationTree TrackCacheValue bug for special case blending
Silc Renew
2022-11-26
Fix broken root motion scale and refactor API
Silc Renew
2022-11-23
Merge pull request #68993 from TokageItLab/fix-anim-blending-for-DISCRETE-mode
Rémi Verschelde
2022-11-22
Fix blending with negative blend weights
Mai Lavelle
2022-11-22
Refactor process of AnimationTree for end of animation
Silc Renew
2022-11-22
Fix animation blending for value track DISCRETE/TRIGGER mode
Silc Renew
2022-11-16
Optimize animation blend tree process
Silc Renew
2022-10-19
Simplify GDVIRTUAL_CALL calls
kobewi
2022-10-08
Merge pull request #65983 from Mickeon/rename-audio-player-volume-db
Rémi Verschelde
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-09-26
Change time parameters and variables to double type
Dave Palais
2022-09-19
Change return type of `get_configuration_warnings` to `PackedStringArray`
Marc Gilleron
2022-09-17
Rename AudioStreamPlayer3D's `unit_db` to `volume_db`
Micky
2022-09-16
Merge pull request #65325 from TokageItLab/refactor-variant-for-anim
Rémi Verschelde
2022-09-15
Move some methods to Animation from Variant for refactoring
Silc Renew
2022-09-14
Fix redraw timing in AnimationBlendTreeEditor
Silc Renew
2022-08-27
Add linear/cubic angle interpolation to Animation interpolation type
Silc Renew
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-26
add position track normalization & post process key value for retarget
Silc Renew
2022-07-16
refactor sync in AnimationTree
Silc Renew
2022-06-28
Add AnimationTree Advance Expressions
SaracenOne
2022-06-23
Merge pull request #61885 from TokageItLab/fix-method-seek
Rémi Verschelde
2022-06-23
Respect disabled animation tracks
reduz
2022-06-23
improved way of getting method track keys
Silc 'Tokage' Renew
2022-06-18
Remove duplicate assignment of AnimationNode::State.valid
Andreas Raddau
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-18
Merge pull request #60774 from TokageItLab/root-seek-mode
Rémi Verschelde
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-12
Add a new HashMap implementation
reduz
2022-05-09
Fixed delta & Implement selection of whether or not to seek root
Silc Renew
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