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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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scene
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animation
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animation_tree.cpp
Age
Commit message (
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Author
2021-08-09
Some work on double support
Aaron Franke
2021-08-09
Use doubles for time in animation code
Aaron Franke
2021-07-28
Use bullet points in the editor instead of dashes where relevant
Hugo Locurcio
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-20
Merge pull request #50206 from groud/undoredo_increase_args_count
Rémi Verschelde
2021-07-18
Optimize StringName usage
reduz
2021-07-06
Increase the number of arguments accepted by UndoRedo methods
Gilles Roudière
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-06-12
Consistently prefix bound virtual methods with _
kobewi
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
Disable Skeleton3D when compiling without 3D
Aaron Franke
2021-06-03
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-09
Merge pull request #41416 from TokageItLab/fix_animation_tree_cache
Rémi Verschelde
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-03-17
Check AnimationNode to update properties
Kongfa Waroros
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-02-18
Refactor Process Mode
reduz
2021-02-10
Removed _change_notify
reduz
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-04
Use the blend parameter passed to blend_animation during graph processing
muiroc
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-11-17
fix unintentional object rotation by animation tree
Tokage
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-05-16
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-06
Merge pull request #35906 from muiroc/anim_node_value_bug
Rémi Verschelde
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-02-04
pass missing args in AnimationNode script calls
muiroc
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-18
Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-08-27
fix otherwise unitialized variables, found in #31694
Robin Hübner
2019-07-09
Improve the node configuration warning display
Hugo Locurcio
2019-06-11
Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-05-28
Fix some unincialised variables
qarmin
2019-04-21
Merge pull request #27577 from guilhermefelipecgs/continuation_of_27562
Rémi Verschelde
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