summaryrefslogtreecommitdiff
path: root/scene/animation/animation_tree.cpp
AgeCommit message (Expand)Author
2022-04-22Fix RESET animation not being createdkobewi
2022-04-18fixed init value in root motion rotationSilc 'Tokage' Renew
2022-04-17Discontinue exp map in blendingSilc 'Tokage' Renew
2022-04-14Fixed value track blend animation without RESETSilc 'Tokage' Renew
2022-04-13Merge pull request #60093 from TokageItLab/reset-blendRémi Verschelde
2022-04-12Merge pull request #59531 from TokageItLab/fix-init-root-motionRémi Verschelde
2022-04-10Make blend animation to use ResetTrack as default valueSilc 'Tokage' Renew
2022-03-28String: Remove TTR and DTR defines in non-tools buildRémi Verschelde
2022-03-26Fixed initialization of TRS Track in blend tree for root motionSilc 'Tokage' Renew
2022-03-16Fix blend animation to solve TRS track bug & blend order inconsistencySilc 'Tokage' Renew
2022-03-09Remove VARIANT_ARG* macrosreduz
2022-02-15Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde
2022-02-04String: Add contains().Anilforextra
2022-01-29Make AnimationTree delta argument force double in coreSilc 'Tokage' Renew
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-10Merge pull request #55572 from aaronfranke/ci-doubleRémi Verschelde
2021-12-09Add a double-precision editor build to CIAaron Franke
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-12Add a minimal template build to CIAaron Franke
2021-11-09Merge pull request #53819 from TokageItLab/re-implement-ping-pongRémi Verschelde
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio
2021-11-03reimplement ping-pongSilc 'Tokage' Renew
2021-10-16Implement Animation Blend Shape Tracksreduz
2021-10-13Remove REST transform influence in skeleton bonesreduz
2021-10-12Remove animation 3D transform track, replace by loc/rot/scale tracks.reduz
2021-10-11Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...Juan Linietsky
2021-10-09implement ping-pong loop in animationTokage
2021-09-11Fixed seeking behavior of property track with discrete interpolationSilc 'Tokage' Renew
2021-08-22Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz
2021-08-09Some work on double supportAaron Franke
2021-08-09Use doubles for time in animation codeAaron Franke
2021-07-28Use bullet points in the editor instead of dashes where relevantHugo Locurcio
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-20Merge pull request #50206 from groud/undoredo_increase_args_countRémi Verschelde
2021-07-18Optimize StringName usagereduz
2021-07-06Increase the number of arguments accepted by UndoRedo methodsGilles Roudière
2021-07-01Use PROPERTY_USAGE_NONE instead of 0 for no property usageAaron Franke
2021-06-12Consistently prefix bound virtual methods with _kobewi
2021-06-04Rename Quat to QuaternionMarcel Admiraal
2021-06-04Disable Skeleton3D when compiling without 3DAaron Franke
2021-06-03Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3DAaron Franke
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-09Merge pull request #41416 from TokageItLab/fix_animation_tree_cacheRémi Verschelde
2021-04-11Use Array for node configuration warningsNathan Franke
2021-03-17Check AnimationNode to update propertiesKongfa Waroros
2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-02-18Refactor Process Modereduz
2021-02-10Removed _change_notifyreduz