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path: root/scene/animation/animation_tree.cpp
AgeCommit message (Expand)Author
2021-09-11Fixed seeking behavior of property track with discrete interpolationSilc 'Tokage' Renew
2021-08-22Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz
2021-08-09Some work on double supportAaron Franke
2021-08-09Use doubles for time in animation codeAaron Franke
2021-07-28Use bullet points in the editor instead of dashes where relevantHugo Locurcio
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-20Merge pull request #50206 from groud/undoredo_increase_args_countRémi Verschelde
2021-07-18Optimize StringName usagereduz
2021-07-06Increase the number of arguments accepted by UndoRedo methodsGilles Roudière
2021-07-01Use PROPERTY_USAGE_NONE instead of 0 for no property usageAaron Franke
2021-06-12Consistently prefix bound virtual methods with _kobewi
2021-06-04Rename Quat to QuaternionMarcel Admiraal
2021-06-04Disable Skeleton3D when compiling without 3DAaron Franke
2021-06-03Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3DAaron Franke
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-09Merge pull request #41416 from TokageItLab/fix_animation_tree_cacheRémi Verschelde
2021-04-11Use Array for node configuration warningsNathan Franke
2021-03-17Check AnimationNode to update propertiesKongfa Waroros
2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-02-18Refactor Process Modereduz
2021-02-10Removed _change_notifyreduz
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-02-04Use the blend parameter passed to blend_animation during graph processingmuiroc
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-11-17fix unintentional object rotation by animation treeTokage
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-18Refactor MethodBind to use variadic templatesreduz
2020-05-16Update all get_configuration_warning to retrieve warnings from the parentArrowInAKnee
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-29[Core] Rename linear_interpolate to lerpAaron Franke
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-21Added StringName as a variant type.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-02-06Merge pull request #35906 from muiroc/anim_node_value_bugRémi Verschelde
2020-02-05Remove duplicate ERR_PRINT macro.Marcel Admiraal
2020-02-04pass missing args in AnimationNode script callsmuiroc
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-09-18Added skin support and simplified APIs to override bone position.Juan Linietsky
2019-08-27fix otherwise unitialized variables, found in #31694Robin Hübner
2019-07-09Improve the node configuration warning displayHugo Locurcio
2019-06-11Fix error macro calls not ending with semicolonRémi Verschelde