Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-11-26 | Fixup to typo and indentation in 81c86e8 | Rémi Verschelde | |
2018-11-25 | Improved bindings and added documentation for AnimationNode, closes #20720 | Juan Linietsky | |
2018-09-13 | Merge pull request #21982 from luzpaz/misc-typos | Rémi Verschelde | |
Misc. typos | |||
2018-09-12 | Misc. typos | luz.paz | |
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"` | |||
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-08-29 | Add missing copyright headers | Rémi Verschelde | |
2018-08-24 | Style: Fix previous commits from @reduz | Rémi Verschelde | |
2018-08-24 | Property clear caches in animationtree if animatioplayer is modified. Fixes ↵ | Juan Linietsky | |
#19876 | |||
2018-08-23 | -Fix blend tree rename, closes #20210 | Juan Linietsky | |
-Fixed activity lines in blend tree | |||
2018-08-21 | Style: Fix issues that went past CI | Rémi Verschelde | |
2018-08-20 | Massive rewrite to AnimationTree. Many APIs changed in order to: | Juan Linietsky | |
-Reuse resources -Expose properties in AnimationTree | |||
2018-08-02 | Add method to manually advance AnimationTree and manual process mode. | Saracen | |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam | |
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case. | |||
2018-07-08 | Fix some enum export in new Animation editor. | Fabio Alessandrelli | |
2018-07-01 | -Fix in animationplayback, sound would be cut on loop | Juan Linietsky | |
-Fix on scene importer, keeping changes to animation tracks was not working | |||
2018-06-29 | Small fixes | Juan Linietsky | |
2018-06-27 | Changes to how node paths are selected from property, allowing setting a hint. | Juan Linietsky | |
2018-06-27 | The way multiple quaternions being slerped was not good, changed approach to ↵ | Juan Linietsky | |
one that seems to work better. | |||
2018-06-27 | Style: Apply clang-format to animation_tree.cpp | Rémi Verschelde | |
Fixes issues introduced in c633b77 and de1ff22. | |||
2018-06-27 | change node graph property and improved some bindings | Juan Linietsky | |
2018-06-26 | -Add root motion support in AnimationTree. | Juan Linietsky | |
-Add RootMotionView, to debug root motion in 3D (disabled in runtime) | |||
2018-06-25 | renamed AnimationGraphPlayer to AnimationTree | Juan Linietsky | |