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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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animation_tree.cpp
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Commit message (
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Author
2021-02-18
Refactor Process Mode
reduz
2021-02-10
Removed _change_notify
reduz
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-04
Use the blend parameter passed to blend_animation during graph processing
muiroc
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-05-16
Update all get_configuration_warning to retrieve warnings from the parent
ArrowInAKnee
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-06
Merge pull request #35906 from muiroc/anim_node_value_bug
Rémi Verschelde
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-02-04
pass missing args in AnimationNode script calls
muiroc
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-18
Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-08-27
fix otherwise unitialized variables, found in #31694
Robin Hübner
2019-07-09
Improve the node configuration warning display
Hugo Locurcio
2019-06-11
Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-05-28
Fix some unincialised variables
qarmin
2019-04-21
Merge pull request #27577 from guilhermefelipecgs/continuation_of_27562
Rémi Verschelde
2019-04-10
Fixes caches_cleared signal discrepancies in AnimationTree (fixes #25460)
PouleyKetchoupp
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-04-05
Continuation of #27562
Guilherme Felipe
2019-03-31
Fix wrong blend of animation tree
Guilherme Felipe
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-01-26
Fix code style issues
Rémi Verschelde
2019-01-25
Avoid crashing in #23302
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-26
Fixup to typo and indentation in 81c86e8
Rémi Verschelde
2018-11-25
Improved bindings and added documentation for AnimationNode, closes #20720
Juan Linietsky
2018-09-13
Merge pull request #21982 from luzpaz/misc-typos
Rémi Verschelde
2018-09-12
Misc. typos
luz.paz
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-29
Add missing copyright headers
Rémi Verschelde
2018-08-24
Style: Fix previous commits from @reduz
Rémi Verschelde
2018-08-24
Property clear caches in animationtree if animatioplayer is modified. Fixes #...
Juan Linietsky
2018-08-23
-Fix blend tree rename, closes #20210
Juan Linietsky
2018-08-21
Style: Fix issues that went past CI
Rémi Verschelde
2018-08-20
Massive rewrite to AnimationTree. Many APIs changed in order to:
Juan Linietsky
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