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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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scene
/
animation
/
animation_player.h
Age
Commit message (
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Author
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
Disable Skeleton3D when compiling without 3D
Aaron Franke
2021-02-18
Refactor Process Mode
reduz
2021-02-09
Fix animation reset-on-save on inactive scene tabs
Pedro J. Estébanez
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-20
Add animation reset track feature
Pedro J. Estébanez
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-06-20
Merge pull request #24249 from zorbathut/zorbathut/animimmediate
Rémi Verschelde
2019-02-14
-Fixes to undo redo to avoid crash, closes #24251
Juan Linietsky
2019-01-30
Fix many asan and ubsan reported issues
Hein-Pieter van Braam
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-09
Implement AnimationPlayer call modes as per #23498.
Ben Rog-Wilhelm
2018-11-28
Made it possible to read AnimationPlayer queue from GDscript
DualMatrix
2018-08-02
Add method to manually advance AnimationTree and manual process mode.
Saracen
2018-06-07
Entirely new (and much improved) animation editor.
Juan Linietsky
2018-03-03
Added `get_playing_speed` method to AnimationPlayer, returning the actual
robfram
2018-01-14
Fix an issue with the animation editor not seeking to the target time properly.
Bojidar Marinov
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
Merge pull request #15132 from RandomShaper/fix-multiple-finish
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-28
Fix AnimationPlayer redundantly signaling finish
Pedro J. Estébanez
2017-11-25
Implement onion skinning for the animation editor
Pedro J. Estébanez
2017-11-25
Implement backup/restore for animated values
Pedro J. Estébanez
2017-11-21
Allow for getting/setting indexed properties of objects using get/set_indexed
Bojidar Marinov
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-25
Merge pull request #7002 from RandomShaper/vcs-friendliness
Juan Linietsky
2017-01-16
Improve .tscn VCS
Pedro J. Estébanez
2017-01-13
renamed tween animationplayer scale functions to speed_scale
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-06-18
Drop empty files that are not used anywhere
Rémi Verschelde
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