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path: root/scene/animation/animation_player.h
AgeCommit message (Expand)Author
2021-06-04Rename Quat to QuaternionMarcel Admiraal
2021-06-04Disable Skeleton3D when compiling without 3DAaron Franke
2021-02-18Refactor Process Modereduz
2021-02-09Fix animation reset-on-save on inactive scene tabsPedro J. Estébanez
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-20Add animation reset track featurePedro J. Estébanez
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-07-10Add override keywords.Marcel Admiraal
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-08-12Remove redundant author doc commentsIAmActuallyCthulhu
2019-06-20Merge pull request #24249 from zorbathut/zorbathut/animimmediateRémi Verschelde
2019-02-14-Fixes to undo redo to avoid crash, closes #24251Juan Linietsky
2019-01-30Fix many asan and ubsan reported issuesHein-Pieter van Braam
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-09Implement AnimationPlayer call modes as per #23498.Ben Rog-Wilhelm
2018-11-28Made it possible to read AnimationPlayer queue from GDscriptDualMatrix
2018-08-02Add method to manually advance AnimationTree and manual process mode.Saracen
2018-06-07Entirely new (and much improved) animation editor.Juan Linietsky
2018-03-03Added `get_playing_speed` method to AnimationPlayer, returning the actualrobfram
2018-01-14Fix an issue with the animation editor not seeking to the target time properly.Bojidar Marinov
2018-01-12Bind many more properties to scriptsBojidar Marinov
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-03Merge pull request #15132 from RandomShaper/fix-multiple-finishRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-28Fix AnimationPlayer redundantly signaling finishPedro J. Estébanez
2017-11-25Implement onion skinning for the animation editorPedro J. Estébanez
2017-11-25Implement backup/restore for animated valuesPedro J. Estébanez
2017-11-21Allow for getting/setting indexed properties of objects using get/set_indexedBojidar Marinov
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-25Merge pull request #7002 from RandomShaper/vcs-friendlinessJuan Linietsky
2017-01-16Improve .tscn VCSPedro J. Estébanez
2017-01-13renamed tween animationplayer scale functions to speed_scaleJuan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-06-18Drop empty files that are not used anywhereRémi Verschelde
2016-03-09remove trailing whitespaceHubert Jarosz