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path: root/scene/animation/animation_player.h
AgeCommit message (Expand)Author
2023-01-26Make AnimTree/Player processes adopt to GDVIRTUALSilc Renew
2023-01-19Add p_keep_state to AnimationPlayer::stop()Silc Renew
2023-01-13Reset animation on playback stopTomasz Chabora
2023-01-11Split pause() from AnimationPlayer's stop()kobewi
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-12-07Change init for cache_update_size & add pointer animation playerSilc Renew
2022-12-07Fix AnimationPlayer method track call oneself with IMMEDIATE modeSilc Renew
2022-12-02Merge pull request #61958 from jtnicholl/animation_connectionsRémi Verschelde
2022-12-01Refactor process of animation to retrive keys more exactlySilc Renew
2022-11-21Add animation_changed signal to AnimationLibraryJonathan Nicholl
2022-09-26Change time parameters and variables to double typeDave Palais
2022-08-22Make `_validate_property` a multilevel methodYuri Sizov
2022-07-27Add a Movie Quit On Finish property to AnimationPlayerHugo Locurcio
2022-07-26add position track normalization & post process key value for retargetSilc Renew
2022-07-26Fix initial value of TRS3DTrack cache in AnimationPlayerSilc Renew
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-06-20Clean up Hash Functionsreduz
2022-05-24Remove configuration warning from AnimationPlayerSnailRhymer
2022-05-20Add a new HashSet templatereduz
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-03Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio
2022-04-11Implement Animation Librariesreduz
2022-03-26Object: Remove unused category boilerplateRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-11-27Fixed PlaybackData in AnimationPlayerSilc 'Tokage' Renew
2021-11-03reimplement ping-pongSilc 'Tokage' Renew
2021-10-21Remove unimplemented methodsMarcel Admiraal
2021-10-16Implement Animation Blend Shape Tracksreduz
2021-10-12Remove animation 3D transform track, replace by loc/rot/scale tracks.reduz
2021-10-11Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...Juan Linietsky
2021-10-09implement ping-pong loop in animationTokage
2021-08-09Use doubles for time in animation codeAaron Franke
2021-06-11Rename Reference to RefCountedPedro J. Estébanez
2021-06-04Rename Quat to QuaternionMarcel Admiraal
2021-06-04Disable Skeleton3D when compiling without 3DAaron Franke
2021-02-18Refactor Process Modereduz
2021-02-09Fix animation reset-on-save on inactive scene tabsPedro J. Estébanez
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-20Add animation reset track featurePedro J. Estébanez
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-07-10Add override keywords.Marcel Admiraal
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde