Age | Commit message (Expand) | Author |
2021-11-27 | Fixed PlaybackData in AnimationPlayer | Silc 'Tokage' Renew |
2021-11-03 | reimplement ping-pong | Silc 'Tokage' Renew |
2021-10-21 | Remove unimplemented methods | Marcel Admiraal |
2021-10-16 | Implement Animation Blend Shape Tracks | reduz |
2021-10-12 | Remove animation 3D transform track, replace by loc/rot/scale tracks. | reduz |
2021-10-11 | Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ... | Juan Linietsky |
2021-10-09 | implement ping-pong loop in animation | Tokage |
2021-08-09 | Use doubles for time in animation code | Aaron Franke |
2021-06-11 | Rename Reference to RefCounted | Pedro J. Estébanez |
2021-06-04 | Rename Quat to Quaternion | Marcel Admiraal |
2021-06-04 | Disable Skeleton3D when compiling without 3D | Aaron Franke |
2021-02-18 | Refactor Process Mode | reduz |
2021-02-09 | Fix animation reset-on-save on inactive scene tabs | Pedro J. Estébanez |
2021-02-07 | Initialize class variables with default values in scene/ [1/2] | Rafał Mikrut |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-20 | Add animation reset track feature | Pedro J. Estébanez |
2020-11-16 | Remove empty lines around braces with the formatting script | Aaron Franke |
2020-07-10 | Add override keywords. | Marcel Admiraal |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-14 | Port member initialization from constructor to declaration (C++11) | Rémi Verschelde |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ... | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-08-12 | Remove redundant author doc comments | IAmActuallyCthulhu |
2019-06-20 | Merge pull request #24249 from zorbathut/zorbathut/animimmediate | Rémi Verschelde |
2019-02-14 | -Fixes to undo redo to avoid crash, closes #24251 | Juan Linietsky |
2019-01-30 | Fix many asan and ubsan reported issues | Hein-Pieter van Braam |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-09 | Implement AnimationPlayer call modes as per #23498. | Ben Rog-Wilhelm |
2018-11-28 | Made it possible to read AnimationPlayer queue from GDscript | DualMatrix |
2018-08-02 | Add method to manually advance AnimationTree and manual process mode. | Saracen |
2018-06-07 | Entirely new (and much improved) animation editor. | Juan Linietsky |
2018-03-03 | Added `get_playing_speed` method to AnimationPlayer, returning the actual | robfram |
2018-01-14 | Fix an issue with the animation editor not seeking to the target time properly. | Bojidar Marinov |
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-03 | Merge pull request #15132 from RandomShaper/fix-multiple-finish | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-28 | Fix AnimationPlayer redundantly signaling finish | Pedro J. Estébanez |
2017-11-25 | Implement onion skinning for the animation editor | Pedro J. Estébanez |
2017-11-25 | Implement backup/restore for animated values | Pedro J. Estébanez |
2017-11-21 | Allow for getting/setting indexed properties of objects using get/set_indexed | Bojidar Marinov |
2017-09-30 | Renamed fixed_process to physics_process | AndreaCatania |
2017-09-20 | Rename pos to position in user facing methods and variables | letheed |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |