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path: root/scene/animation/animation_player.cpp
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2022-12-02Merge pull request #61958 from jtnicholl/animation_connectionsRémi Verschelde
Add `animation_changed` signal to `AnimationLibrary`, have `AnimationPlayer` connect to it instead of `Animation`'s `changed`
2022-12-02Merge pull request #69336 from TokageItLab/get-anim-keys-more-exactlyRémi Verschelde
Refactor process of animation to retrive keys more exactly
2022-12-02Fix animation signal caches_cleared firing timingSilc Renew
2022-12-01Refactor process of animation to retrive keys more exactlySilc Renew
2022-11-22Refactor process of AnimationTree for end of animationSilc Renew
2022-11-21Add animation_changed signal to AnimationLibraryJonathan Nicholl
AnimationLibrary now listens for the animation_changed signal on its animations and emits this new signal, with the animation name added on. AnimationPlayer now connects to this signal rather than connecting to each individual animation, which was poor practice due to bypassing encapsulation.
2022-11-20Fix connection of animation changed signal in AnimationTrackEditorSilc Renew
2022-10-24Rename queue_delete => queue_freeMarc Gilleron
# Conflicts: # editor/plugins/tiles/tiles_editor_plugin.cpp
2022-10-10Connect signal animation_removed to its proper methodJuan Velandia
2022-10-10Merge pull request #65942 from SaracenOne/animation_change_callback_fixRémi Verschelde
Fix animation change callbacks
2022-10-07Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵bruvzg
change warnings=all to use /W4.
2022-09-26Change time parameters and variables to double typeDave Palais
Addresses #65313
2022-09-16Fix animation change callbacksSaracenOne
2022-09-16Merge pull request #65325 from TokageItLab/refactor-variant-for-animRémi Verschelde
Move some static methods to `Animation` from `Variant` for refactoring `Animation` and `Tween`
2022-09-15Merge pull request #65196 from TokageItLab/fix-redraw-anim-treeRémi Verschelde
Fix redraw timing in `AnimationBlendTreeEditor`
2022-09-15Move some methods to Animation from Variant for refactoringSilc Renew
2022-09-14Fix redraw timing in AnimationBlendTreeEditorSilc Renew
2022-09-06Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOTMicky
For consistency. Every other exposed `one_shot` is spaced out like this.
2022-08-29Improve documentation for `get_animation()`Haoyu Qiu
2022-08-26Rename `str2var` to `str_to_var` and similarMicky
Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too. - `var2str` -> `var_to_str` - `str2var` -> `str_to_var` - `bytes2var` -> `bytes_to_var` - `bytes2var_with_objects` -> `bytes_to_var_with_objects` - `var2bytes` -> `var_to_bytes` - `var2bytes_with_objects` -> `var_to_bytes_with_objects` - `linear2db` -> `linear_to_db` - `db2linear` -> `db_to_linear` - `deg2rad` -> `deg_to_rad` - `rad2deg` -> `rad_to_deg` - `dict2inst` -> `dict_to_inst` - `inst2dict` -> `inst_to_dict`
2022-08-22Merge pull request #59564 from KoBeWi/FINALLY,_ULTIMATE_UNDO_REDORémi Verschelde
2022-08-22Merge pull request #64339 from YuriSizov/core-multilevel-validate-propertyRémi Verschelde
2022-08-22Add per-scene UndoRedokobewi
2022-08-22Make `_validate_property` a multilevel methodYuri Sizov
2022-08-20Clean up mesh include code and commentsAaron Franke
2022-08-08Add tests for empty/unnamed arguments to ClassDB, Variant, GDScriptYuri Sizov
2022-07-29Remove Signal connect bindsJuan Linietsky
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind()
2022-07-27Add a Movie Quit On Finish property to AnimationPlayerHugo Locurcio
This quits the project when an animation is done playing in the given AnimationPlayer, but only in Movie Maker mode. When this happens, a message is printed with the absolute path of the AnimationPlayer node that caused the engine to quit. This can be used to create videos that stop at a specified time without having to write any script. A report is now also printed to the console when the video is done recording (as long as the engine was exited properly). This report is unfortunately not always visible in the editor's Output panel, as it's printed too late. A method was also added to get the path to the output file from the scripting API.
2022-07-26add position track normalization & post process key value for retargetSilc Renew
2022-07-26Fix initial value of TRS3DTrack cache in AnimationPlayerSilc Renew
2022-06-29Fix animation player crashing when caching disabled tracksMinusKube
2022-06-23Merge pull request #62337 from reduz/respect-disabled-animation-tracksRémi Verschelde
Respect disabled animation tracks
2022-06-23Respect disabled animation tracksreduz
Fixes #25537, supersedes #60509
2022-06-23Fix animation reset on savereduz
Old (prototype) name was left in code Supersedes #60565
2022-06-19Remove argument option for the `remove_animation` that no longer existsHaoyu Qiu
2022-06-11Add suffixes to all nodes and resourcesFireForge
2022-05-24Remove configuration warning from AnimationPlayerSnailRhymer
Remove warning about animations in different libraries having the same name, since shared names are fine. Also fix missing vformat argument when setting the name of an animation to one that does conflict with an animation in the same library.
2022-05-24Merge pull request #61106 from snailrhymer/animation-library-fixesRémi Verschelde
Fix errors and improve UX relating to new animation libraries
2022-05-19Use range iterators for RBSet in most casesAaron Record
2022-05-18Merge pull request #60774 from TokageItLab/root-seek-modeRémi Verschelde
Fixed broken root motion calculation in internal process of `AnimationBlendTree` such as `NodeOneShot`
2022-05-17Fix errors and improve UX relating to new animation librariesSnailRhymer
- Fix a bug causing an error message when a scene containing an AnimationPlayer with a reset track is saved, by correctly referencing the temporary "default" library. - Make library dropdown in new animation window assign correct library when creating an animation. - Similarly allow choice of library when duplicating animation. - Make library dropdown default to library of currently selected animation. - Make library dropdown show when exactly one library exists, and it isn't [Global]. Include [Global] on the dropdown in this case (will be newly created if dialog is confirmed). - When appending (x) to avoid New Anim name collisions, correctly check target library instead of [Global]. - Add parentheses when appending x when duplicating animations in the library editor, for consistency. - Change titles and prompts to be distinct in name/rename/duplicate dialiogs. - Fix bug in OprionButton.get_selectable_item(true) when last is not selectable. - Fix issues where animation wasn't found on deletion/rename by correctly prepending library name. - Remove an extraneous print_line from animation_track_editor. - Add messages to errors when an animation isn't found.
2022-05-16Replace most uses of Map by HashMapreduz
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
2022-05-09Fixed delta & Implement selection of whether or not to seek rootSilc Renew
2022-05-03Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio
These typedefs don't save much typing compared to the full `Ref<Resource>` and `Ref<RefCounted>`, yet they sometimes introduce confusion among new contributors.
2022-04-11Implement Animation Librariesreduz
* Instead of containing single animations, AnimationPlayer now contains libraries. * Libraries, in turn, contain the animations. This paves the way for implementing the possibility of importing scenes as animation libraries, finally allowing to import animations separate from the 3D models. Missing (will be done on separate PRs): * Make it possible to import scenes (dae/fbx/gltf) as animation libraries. * Make it possible for AnimationTree to import animation libraries on its own, so it does not rely on AnimationPlayer for everything.
2022-03-28String: Remove TTR and DTR defines in non-tools buildRémi Verschelde
This ensures we don't use TTR in runtime code, as it's specifically meant to source translations for the editor.
2022-03-09Remove VARIANT_ARG* macrosreduz
* Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported.
2022-02-15Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde
2022-02-04String: Add contains().Anilforextra