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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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animation
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animation_player.cpp
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Commit message (
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Author
2023-01-19
Add p_keep_state to AnimationPlayer::stop()
Silc Renew
2023-01-16
Add EditorUndoRedoManager singleton
kobewi
2023-01-13
Reset animation on playback stop
Tomasz Chabora
2023-01-11
Split pause() from AnimationPlayer's stop()
kobewi
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-23
Merge pull request #69797 from TokageItLab/time-edit-inspector-plugin
Rémi Verschelde
2022-12-22
Add inspector plugin for key time edit & Change find key argument
Silc Renew
2022-12-21
Fix animation blending bug where an animation with a short blend time played ...
jitspoe
2022-12-12
Fix seeking process order to retrieve key correctly for AnimationTrack
Silc Renew
2022-12-10
Fix unmerged history in AnimationTrackEditor
Silc Renew
2022-12-07
Change init for cache_update_size & add pointer animation player
Silc Renew
2022-12-07
Fix AnimationPlayer method track call oneself with IMMEDIATE mode
Silc Renew
2022-12-05
Fix animation play backward doesn't process current key&animtrack seek
Silc Renew
2022-12-02
Remove UPDATE_TRIGGER & Match behaviors between AnimationTree/Player
Silc Renew
2022-12-02
Merge pull request #61958 from jtnicholl/animation_connections
Rémi Verschelde
2022-12-02
Merge pull request #69336 from TokageItLab/get-anim-keys-more-exactly
Rémi Verschelde
2022-12-02
Fix animation signal caches_cleared firing timing
Silc Renew
2022-12-01
Refactor process of animation to retrive keys more exactly
Silc Renew
2022-11-22
Refactor process of AnimationTree for end of animation
Silc Renew
2022-11-21
Add animation_changed signal to AnimationLibrary
Jonathan Nicholl
2022-11-20
Fix connection of animation changed signal in AnimationTrackEditor
Silc Renew
2022-10-24
Rename queue_delete => queue_free
Marc Gilleron
2022-10-10
Connect signal animation_removed to its proper method
Juan Velandia
2022-10-10
Merge pull request #65942 from SaracenOne/animation_change_callback_fix
Rémi Verschelde
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-09-26
Change time parameters and variables to double type
Dave Palais
2022-09-16
Fix animation change callbacks
SaracenOne
2022-09-16
Merge pull request #65325 from TokageItLab/refactor-variant-for-anim
Rémi Verschelde
2022-09-15
Merge pull request #65196 from TokageItLab/fix-redraw-anim-tree
Rémi Verschelde
2022-09-15
Move some methods to Animation from Variant for refactoring
Silc Renew
2022-09-14
Fix redraw timing in AnimationBlendTreeEditor
Silc Renew
2022-09-06
Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
Micky
2022-08-29
Improve documentation for `get_animation()`
Haoyu Qiu
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-22
Merge pull request #59564 from KoBeWi/FINALLY,_ULTIMATE_UNDO_REDO
Rémi Verschelde
2022-08-22
Merge pull request #64339 from YuriSizov/core-multilevel-validate-property
Rémi Verschelde
2022-08-22
Add per-scene UndoRedo
kobewi
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-20
Clean up mesh include code and comments
Aaron Franke
2022-08-08
Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript
Yuri Sizov
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-27
Add a Movie Quit On Finish property to AnimationPlayer
Hugo Locurcio
2022-07-26
add position track normalization & post process key value for retarget
Silc Renew
2022-07-26
Fix initial value of TRS3DTrack cache in AnimationPlayer
Silc Renew
2022-06-29
Fix animation player crashing when caching disabled tracks
MinusKube
2022-06-23
Merge pull request #62337 from reduz/respect-disabled-animation-tracks
Rémi Verschelde
2022-06-23
Respect disabled animation tracks
reduz
2022-06-23
Fix animation reset on save
reduz
2022-06-19
Remove argument option for the `remove_animation` that no longer exists
Haoyu Qiu
2022-06-11
Add suffixes to all nodes and resources
FireForge
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