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path: root/scene/animation/animation_player.cpp
AgeCommit message (Expand)Author
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-21Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-08-06Fixed some string names and animation playback options, closes #9446Juan Linietsky
2017-05-31Fix autoplay animation starts from last editor state #8976Poommetee Ketson
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-27Merge pull request #6462 from RandomShaper/fix-improve-anim-blendRémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-25Merge pull request #7002 from RandomShaper/vcs-friendlinessJuan Linietsky
2017-01-16Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn
2017-01-16Improve .tscn VCSPedro J. Estébanez
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-13renamed tween animationplayer scale functions to speed_scaleJuan Linietsky
2017-01-12Renamed most signals so they refer to:Juan Linietsky
2017-01-10- _ready() callback only happens once now, if you want to receive it again, u...Juan Linietsky
2017-01-08Renamed finished to animation_finished, also passes the animation name when f...Juan Linietsky
2017-01-04-Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-09-12Fix/improve AnimationPlayer blending logicPedro J. Estébanez
2016-06-26Revert "Added toggle for loop interpolation based on adolson's code"Rémi Verschelde
2016-06-19Replace 'or'/'and' keywordsGeorge Marques
2016-06-19Merge pull request #4724 from Cybolic/optional-loop-interpolationRémi Verschelde
2016-06-19-Added trigger mode to tracks, useful for properties that work as triggers, s...Juan Linietsky
2016-05-21remove trailing whitespaceHubert Jarosz
2016-05-20Added toggle for loop interpolation based on adolson's codeChristian Dannie Storgaard
2016-05-07Fixed animation player auto-queue duplication and undo/redoPaulb23
2016-04-14animation_started signal to AnimationPlayerJakub Grzesik
2016-03-09remove trailing whitespaceHubert Jarosz
2016-02-11-Made some icon data types smaller so they take up less spaceJuan Linietsky
2016-02-01store animation names in alphabetical order, fixes #3423Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-05-Display on animation editor which keys are invalid and which tracks are unre...Juan Linietsky
2015-09-10HTML5 exporter ImprovementsJuan Linietsky
2015-06-29Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky
2015-06-06Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-06-01small fixesJuan Linietsky
2015-05-25improved animation editorJuan Linietsky
2015-05-18-Rename unexisting by nonexistant, closes #1940Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-12-16New Code CompletionJuan Linietsky