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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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animation
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animation_player.cpp
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Author
2022-09-06
Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
Micky
2022-08-29
Improve documentation for `get_animation()`
Haoyu Qiu
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-22
Merge pull request #59564 from KoBeWi/FINALLY,_ULTIMATE_UNDO_REDO
Rémi Verschelde
2022-08-22
Merge pull request #64339 from YuriSizov/core-multilevel-validate-property
Rémi Verschelde
2022-08-22
Add per-scene UndoRedo
kobewi
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-20
Clean up mesh include code and comments
Aaron Franke
2022-08-08
Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript
Yuri Sizov
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-27
Add a Movie Quit On Finish property to AnimationPlayer
Hugo Locurcio
2022-07-26
add position track normalization & post process key value for retarget
Silc Renew
2022-07-26
Fix initial value of TRS3DTrack cache in AnimationPlayer
Silc Renew
2022-06-29
Fix animation player crashing when caching disabled tracks
MinusKube
2022-06-23
Merge pull request #62337 from reduz/respect-disabled-animation-tracks
Rémi Verschelde
2022-06-23
Respect disabled animation tracks
reduz
2022-06-23
Fix animation reset on save
reduz
2022-06-19
Remove argument option for the `remove_animation` that no longer exists
Haoyu Qiu
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-05-24
Remove configuration warning from AnimationPlayer
SnailRhymer
2022-05-24
Merge pull request #61106 from snailrhymer/animation-library-fixes
Rémi Verschelde
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-18
Merge pull request #60774 from TokageItLab/root-seek-mode
Rémi Verschelde
2022-05-17
Fix errors and improve UX relating to new animation libraries
SnailRhymer
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-09
Fixed delta & Implement selection of whether or not to seek root
Silc Renew
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-04-11
Implement Animation Libraries
reduz
2022-03-28
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-04
String: Add contains().
Anilforextra
2022-01-07
Merge pull request #56195 from Zylann/anim_key_error_message
Rémi Verschelde
2022-01-05
Added key name to error message about key not being valid
Marc Gilleron
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-10
Merge pull request #55572 from aaronfranke/ci-double
Rémi Verschelde
2021-12-09
Add a double-precision editor build to CI
Aaron Franke
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-06
Add a constant StringName for RESET animation
kobewi
2021-11-09
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Rémi Verschelde
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
reimplement ping-pong
Silc 'Tokage' Renew
2021-10-25
Refactored Node3D rotation modes
reduz
2021-10-16
Implement Animation Blend Shape Tracks
reduz
2021-10-12
Remove animation 3D transform track, replace by loc/rot/scale tracks.
reduz
2021-10-11
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...
Juan Linietsky
2021-10-09
implement ping-pong loop in animation
Tokage
2021-10-04
GDScript completion: Handle quote style ad-hoc to remove editor dependency
Rémi Verschelde
2021-09-30
Use range iterators for `Map`
Lightning_A
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