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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
/
scene
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animation
/
animation_player.cpp
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Commit message (
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Author
2018-07-01
-Fix in animationplayback, sound would be cut on loop
Juan Linietsky
2018-06-29
Small fixes
Juan Linietsky
2018-06-18
-Added AnimationGraphPlayer (still missing features)
Juan Linietsky
2018-06-07
Entirely new (and much improved) animation editor.
Juan Linietsky
2018-05-14
Fixed some warnings found with Cppcheck.
Michael Alexsander Silva Dias
2018-05-07
Implemented ragdoll
AndreaCatania
2018-05-07
Added "play_backwards" to the list o functions to autocomplete.
Michael Alexsander Silva Dias
2018-04-14
Avoid converting Quat to Euler angles when not necessary.
tagcup
2018-04-11
Use internal physics processing for Nodes' internal logic
Rémi Verschelde
2018-04-08
Merge pull request #17150 from robfram/check-animation-playing-backwards
Juan Linietsky
2018-04-03
fix bone scale/rotation in AnimationPlayers
karroffel
2018-03-09
AnimationPlayer: fix scrubbing after play backwards
Bernhard Liebl
2018-03-03
Added `get_playing_speed` method to AnimationPlayer, returning the actual
robfram
2018-01-25
Remove duplicate "autoplay" property
Bojidar Marinov
2018-01-14
Fix an issue with the animation editor not seeking to the target time properly.
Bojidar Marinov
2018-01-12
modify default param names in couple of signals
Unknown
2018-01-12
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o...
Juan Linietsky
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-11
Forced no duplication of animation data
AndreaCatania
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
Merge pull request #15132 from RandomShaper/fix-multiple-finish
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-28
Fix AnimationPlayer redundantly signaling finish
Pedro J. Estébanez
2017-12-14
Revert property changes in "[DOCS] AnimationPlayer new props, members/methods"
Rémi Verschelde
2017-12-10
doc: Sync classref with current source
Rémi Verschelde
2017-12-09
Add feature to disable animation tracks
Ray Koopa
2017-12-07
[DOCS] AnimationPlayer prop API fixed
Will Nations
2017-12-04
[DOCS] AnimationPlayer new props, members/methods
Will Nations
2017-11-25
Implement onion skinning for the animation editor
Pedro J. Estébanez
2017-11-25
Implement backup/restore for animated values
Pedro J. Estébanez
2017-11-21
Merge pull request #12284 from bojidar-bg/allow-subproperty-set
Rémi Verschelde
2017-11-21
Allow for getting/setting indexed properties of objects using get/set_indexed
Bojidar Marinov
2017-11-13
Change AnimationPlayer looping logic
Pedro J. Estébanez
2017-11-02
Fixed AnimationPlayer.get_autoplay() returning empty string
Rasmus Ketelsen
2017-10-21
Refactor Fixed to Physics
Poommetee Ketson
2017-10-20
Merge pull request #12107 from RandomShaper/fix-anim-before-first-key
Rémi Verschelde
2017-10-15
Fix animation before first key
Pedro J. Estébanez
2017-10-14
Fix animation not stopping after seeking to the end
Pedro J. Estébanez
2017-10-07
Added a name/path description when there is an error in the Animation Track
Marcelo Fernandez
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-21
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-06
Fixed some string names and animation playback options, closes #9446
Juan Linietsky
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