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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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scene
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animation
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animation_player.cpp
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Author
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-25
Merge pull request #32051 from qarmin/some_error_explanation
Rémi Verschelde
2019-09-25
Added some obvious errors explanations
qarmin
2019-09-18
Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-08-19
fix animation freeze when playing animation from another AnimationPlayer
Unknown
2019-08-09
Remove ERR_EXPLAIN from scene/* code
Tomasz Chabora
2019-06-20
Merge pull request #24249 from zorbathut/zorbathut/animimmediate
Rémi Verschelde
2019-05-22
Fix 2D bones ignored by onion skinning
Pedro J. Estébanez
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-04-30
Merge pull request #24437 from mateusfccp/single_quotes_option
Rémi Verschelde
2019-03-02
Removed some prints
Juan Linietsky
2019-02-20
Fix AnimationPlayer jumping to the beggining after ending on editor.
Luiz
2019-02-14
Fix AnimationPlayer bug where it wouldn't reset its position when finished
Luiz
2019-02-14
-Fixes to undo redo to avoid crash, closes #24251
Juan Linietsky
2019-02-13
Fix some AnimationPlayer bugs and update documentation
Luiz
2019-02-01
When an animationplayer sets a property on itself recreate the caches
Hein-Pieter van Braam
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-18
Add settings for single-quotes on completion
Mateus Felipe C. C. Pinto
2018-12-12
Merge pull request #22739 from DualMatrix/autoplay_warn
Rémi Verschelde
2018-12-09
Implement AnimationPlayer call modes as per #23498.
Ben Rog-Wilhelm
2018-11-28
Made it possible to read AnimationPlayer queue from GDscript
DualMatrix
2018-11-19
Reseek if cachees were cleared in animation player, fixes #19424
Juan Linietsky
2018-10-05
Added warning when setting autoplay of AnimationPlayer that's inside the tree.
DualMatrix
2018-09-27
Fix warnings about unhandled enum value in switch [-Wswitch]
Rémi Verschelde
2018-09-13
Merge pull request #21982 from luzpaz/misc-typos
Rémi Verschelde
2018-09-12
Misc. typos
luz.paz
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-09
Fixed animation_player errors displaying wrong property.
DualMatrix
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-02
Add method to manually advance AnimationTree and manual process mode.
Saracen
2018-07-26
Merge pull request #19464 from bojidar-bg/19448-fix-subproperty-handling
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-18
Print an error when calling an invalid method on an Animation
Marcelo Fernandez
2018-07-01
-Fix in animationplayback, sound would be cut on loop
Juan Linietsky
2018-06-29
Small fixes
Juan Linietsky
2018-06-18
-Added AnimationGraphPlayer (still missing features)
Juan Linietsky
2018-06-18
Fix bug in animationplayer editor not using subproperties properly
Bojidar Marinov
2018-06-07
Entirely new (and much improved) animation editor.
Juan Linietsky
2018-05-14
Fixed some warnings found with Cppcheck.
Michael Alexsander Silva Dias
2018-05-07
Implemented ragdoll
AndreaCatania
2018-05-07
Added "play_backwards" to the list o functions to autocomplete.
Michael Alexsander Silva Dias
2018-04-14
Avoid converting Quat to Euler angles when not necessary.
tagcup
2018-04-11
Use internal physics processing for Nodes' internal logic
Rémi Verschelde
2018-04-08
Merge pull request #17150 from robfram/check-animation-playing-backwards
Juan Linietsky
2018-04-03
fix bone scale/rotation in AnimationPlayers
karroffel
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