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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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animation
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animation_player.cpp
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Commit message (
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Author
2021-09-15
Fixed Animation Playback Track not seeking properly
Espeute Clement
2021-08-13
Style: Cleanup code using `text_editor/completion/use_single_quotes`
Rémi Verschelde
2021-08-09
Some work on double support
Aaron Franke
2021-08-09
Use doubles for time in animation code
Aaron Franke
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-20
Merge pull request #50206 from groud/undoredo_increase_args_count
Rémi Verschelde
2021-07-18
Optimize StringName usage
reduz
2021-07-06
Increase the number of arguments accepted by UndoRedo methods
Gilles Roudière
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-17
Add PROPERTY_USAGE_NONE and use it
Aaron Franke
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
Disable Skeleton3D when compiling without 3D
Aaron Franke
2021-06-03
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-02-18
Refactor Process Mode
reduz
2021-02-10
Removed _change_notify
reduz
2021-02-10
Merge pull request #45845 from qarmin/cppcheck_scene_2
Rémi Verschelde
2021-02-09
Fix animation reset-on-save on inactive scene tabs
Pedro J. Estébanez
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-29
Fix missed renamings from empty() to is_empty()
Rémi Verschelde
2020-12-20
Add animation reset track feature
Pedro J. Estébanez
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-10
Fix premature end of animation playing backwards
Pedro J. Estébanez
2020-10-06
Added a more helpful error message when there is no current animation for the...
Duroxxigar
2020-07-03
Merge pull request #40063 from RandomShaper/clean_blend_times
Rémi Verschelde
2020-07-02
Ignore blend times for inexistent animations
Pedro J. Estébanez
2020-07-02
Merge pull request #36879 from ThakeeNathees/animation-autocomplete-bug-fix
Rémi Verschelde
2020-06-05
Restore capture caches when missing
Tomasz Chabora
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-04
Revert "Emit signal when animation ends by seek"
Rémi Verschelde
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-22
Emit signal when animation ends by seek
volzhs
2020-04-02
Replace more occurrences of NULL with nullptr
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-07
animation autocomplete bug fixed
Thakee Nathees
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
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