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path: root/scene/animation/animation_player.cpp
AgeCommit message (Expand)Author
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-03Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio
2022-04-11Implement Animation Librariesreduz
2022-03-28String: Remove TTR and DTR defines in non-tools buildRémi Verschelde
2022-03-09Remove VARIANT_ARG* macrosreduz
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
2022-02-15Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde
2022-02-04String: Add contains().Anilforextra
2022-01-07Merge pull request #56195 from Zylann/anim_key_error_messageRémi Verschelde
2022-01-05Added key name to error message about key not being validMarc Gilleron
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-10Merge pull request #55572 from aaronfranke/ci-doubleRémi Verschelde
2021-12-09Add a double-precision editor build to CIAaron Franke
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-12-06Add a constant StringName for RESET animationkobewi
2021-11-09Merge pull request #53819 from TokageItLab/re-implement-ping-pongRémi Verschelde
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio
2021-11-03reimplement ping-pongSilc 'Tokage' Renew
2021-10-25Refactored Node3D rotation modesreduz
2021-10-16Implement Animation Blend Shape Tracksreduz
2021-10-12Remove animation 3D transform track, replace by loc/rot/scale tracks.reduz
2021-10-11Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...Juan Linietsky
2021-10-09implement ping-pong loop in animationTokage
2021-10-04GDScript completion: Handle quote style ad-hoc to remove editor dependencyRémi Verschelde
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-15Fixed Animation Playback Track not seeking properlyEspeute Clement
2021-08-13Style: Cleanup code using `text_editor/completion/use_single_quotes`Rémi Verschelde
2021-08-09Some work on double supportAaron Franke
2021-08-09Use doubles for time in animation codeAaron Franke
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-20Merge pull request #50206 from groud/undoredo_increase_args_countRémi Verschelde
2021-07-18Optimize StringName usagereduz
2021-07-06Increase the number of arguments accepted by UndoRedo methodsGilles Roudière
2021-06-30Fix editor suffixes and degrees conversionreduz
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-17Add PROPERTY_USAGE_NONE and use itAaron Franke
2021-06-04Rename Quat to QuaternionMarcel Admiraal
2021-06-04Disable Skeleton3D when compiling without 3DAaron Franke
2021-06-03Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3DAaron Franke
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-02-18Refactor Process Modereduz
2021-02-10Removed _change_notifyreduz
2021-02-10Merge pull request #45845 from qarmin/cppcheck_scene_2Rémi Verschelde
2021-02-09Fix animation reset-on-save on inactive scene tabsPedro J. Estébanez
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-29Fix missed renamings from empty() to is_empty()Rémi Verschelde