Age | Commit message (Expand) | Author |
2021-03-12 | Fixes small typos and grammar correction | Anshul7sp1 |
2021-02-18 | Refactor Process Mode | reduz |
2021-02-10 | Removed _change_notify | reduz |
2021-02-10 | Merge pull request #45845 from qarmin/cppcheck_scene_2 | Rémi Verschelde |
2021-02-09 | Fix animation reset-on-save on inactive scene tabs | Pedro J. Estébanez |
2021-02-09 | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut |
2021-02-07 | Initialize class variables with default values in scene/ [1/2] | Rafał Mikrut |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-29 | Fix missed renamings from empty() to is_empty() | Rémi Verschelde |
2020-12-20 | Add animation reset track feature | Pedro J. Estébanez |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-10-10 | Fix premature end of animation playing backwards | Pedro J. Estébanez |
2020-10-06 | Added a more helpful error message when there is no current animation for the... | Duroxxigar |
2020-07-03 | Merge pull request #40063 from RandomShaper/clean_blend_times | Rémi Verschelde |
2020-07-02 | Ignore blend times for inexistent animations | Pedro J. Estébanez |
2020-07-02 | Merge pull request #36879 from ThakeeNathees/animation-autocomplete-bug-fix | Rémi Verschelde |
2020-06-05 | Restore capture caches when missing | Tomasz Chabora |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-10 | Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine | Rémi Verschelde |
2020-05-04 | Revert "Emit signal when animation ends by seek" | Rémi Verschelde |
2020-04-29 | [Core] Rename linear_interpolate to lerp | Aaron Franke |
2020-04-22 | Emit signal when animation ends by seek | volzhs |
2020-04-02 | Replace more occurrences of NULL with nullptr | Rémi Verschelde |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |
2020-03-07 | animation autocomplete bug fixed | Thakee Nathees |
2020-02-28 | Signals: Manually port most of remaining connect_compat uses | Rémi Verschelde |
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-21 | Added StringName as a variant type. | Juan Linietsky |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-15 | Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr. | Juan Linietsky |
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ... | Juan Linietsky |
2020-02-05 | Remove duplicate ERR_PRINT macro. | Marcel Admiraal |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-09-25 | Merge pull request #32051 from qarmin/some_error_explanation | Rémi Verschelde |
2019-09-25 | Added some obvious errors explanations | qarmin |
2019-09-18 | Added skin support and simplified APIs to override bone position. | Juan Linietsky |
2019-08-19 | fix animation freeze when playing animation from another AnimationPlayer | Unknown |
2019-08-09 | Remove ERR_EXPLAIN from scene/* code | Tomasz Chabora |
2019-06-20 | Merge pull request #24249 from zorbathut/zorbathut/animimmediate | Rémi Verschelde |
2019-05-22 | Fix 2D bones ignored by onion skinning | Pedro J. Estébanez |
2019-05-19 | Fix typos with codespell | Rémi Verschelde |
2019-04-30 | Merge pull request #24437 from mateusfccp/single_quotes_option | Rémi Verschelde |
2019-03-02 | Removed some prints | Juan Linietsky |
2019-02-20 | Fix AnimationPlayer jumping to the beggining after ending on editor. | Luiz |
2019-02-14 | Fix AnimationPlayer bug where it wouldn't reset its position when finished | Luiz |