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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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animation
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animation_player.cpp
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Author
2018-01-12
Renamed tree_exited to tree_exiting. tree_exited is now used for actual out o...
Juan Linietsky
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-11
Forced no duplication of animation data
AndreaCatania
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
Merge pull request #15132 from RandomShaper/fix-multiple-finish
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-28
Fix AnimationPlayer redundantly signaling finish
Pedro J. Estébanez
2017-12-14
Revert property changes in "[DOCS] AnimationPlayer new props, members/methods"
Rémi Verschelde
2017-12-10
doc: Sync classref with current source
Rémi Verschelde
2017-12-09
Add feature to disable animation tracks
Ray Koopa
2017-12-07
[DOCS] AnimationPlayer prop API fixed
Will Nations
2017-12-04
[DOCS] AnimationPlayer new props, members/methods
Will Nations
2017-11-25
Implement onion skinning for the animation editor
Pedro J. Estébanez
2017-11-25
Implement backup/restore for animated values
Pedro J. Estébanez
2017-11-21
Merge pull request #12284 from bojidar-bg/allow-subproperty-set
Rémi Verschelde
2017-11-21
Allow for getting/setting indexed properties of objects using get/set_indexed
Bojidar Marinov
2017-11-13
Change AnimationPlayer looping logic
Pedro J. Estébanez
2017-11-02
Fixed AnimationPlayer.get_autoplay() returning empty string
Rasmus Ketelsen
2017-10-21
Refactor Fixed to Physics
Poommetee Ketson
2017-10-20
Merge pull request #12107 from RandomShaper/fix-anim-before-first-key
Rémi Verschelde
2017-10-15
Fix animation before first key
Pedro J. Estébanez
2017-10-14
Fix animation not stopping after seeking to the end
Pedro J. Estébanez
2017-10-07
Added a name/path description when there is an error in the Animation Track
Marcelo Fernandez
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-21
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-06
Fixed some string names and animation playback options, closes #9446
Juan Linietsky
2017-05-31
Fix autoplay animation starts from last editor state #8976
Poommetee Ketson
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-27
Merge pull request #6462 from RandomShaper/fix-improve-anim-blend
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-25
Merge pull request #7002 from RandomShaper/vcs-friendliness
Juan Linietsky
2017-01-16
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-16
Improve .tscn VCS
Pedro J. Estébanez
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-13
renamed tween animationplayer scale functions to speed_scale
Juan Linietsky
2017-01-12
Renamed most signals so they refer to:
Juan Linietsky
2017-01-10
- _ready() callback only happens once now, if you want to receive it again, u...
Juan Linietsky
2017-01-08
Renamed finished to animation_finished, also passes the animation name when f...
Juan Linietsky
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