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path: root/scene/animation/animation_player.cpp
AgeCommit message (Expand)Author
2021-02-18Refactor Process Modereduz
2021-02-10Removed _change_notifyreduz
2021-02-10Merge pull request #45845 from qarmin/cppcheck_scene_2Rémi Verschelde
2021-02-09Fix animation reset-on-save on inactive scene tabsPedro J. Estébanez
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-29Fix missed renamings from empty() to is_empty()Rémi Verschelde
2020-12-20Add animation reset track featurePedro J. Estébanez
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-10-10Fix premature end of animation playing backwardsPedro J. Estébanez
2020-10-06Added a more helpful error message when there is no current animation for the...Duroxxigar
2020-07-03Merge pull request #40063 from RandomShaper/clean_blend_timesRémi Verschelde
2020-07-02Ignore blend times for inexistent animationsPedro J. Estébanez
2020-07-02Merge pull request #36879 from ThakeeNathees/animation-autocomplete-bug-fixRémi Verschelde
2020-06-05Restore capture caches when missingTomasz Chabora
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde
2020-05-04Revert "Emit signal when animation ends by seek"Rémi Verschelde
2020-04-29[Core] Rename linear_interpolate to lerpAaron Franke
2020-04-22Emit signal when animation ends by seekvolzhs
2020-04-02Replace more occurrences of NULL with nullptrRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-07animation autocomplete bug fixedThakee Nathees
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-21Added StringName as a variant type.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-15Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky
2020-02-05Remove duplicate ERR_PRINT macro.Marcel Admiraal
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-09-25Merge pull request #32051 from qarmin/some_error_explanationRémi Verschelde
2019-09-25Added some obvious errors explanationsqarmin
2019-09-18Added skin support and simplified APIs to override bone position.Juan Linietsky
2019-08-19fix animation freeze when playing animation from another AnimationPlayerUnknown
2019-08-09Remove ERR_EXPLAIN from scene/* codeTomasz Chabora
2019-06-20Merge pull request #24249 from zorbathut/zorbathut/animimmediateRémi Verschelde
2019-05-22Fix 2D bones ignored by onion skinningPedro J. Estébanez
2019-05-19Fix typos with codespellRémi Verschelde
2019-04-30Merge pull request #24437 from mateusfccp/single_quotes_optionRémi Verschelde
2019-03-02Removed some printsJuan Linietsky
2019-02-20Fix AnimationPlayer jumping to the beggining after ending on editor.Luiz
2019-02-14Fix AnimationPlayer bug where it wouldn't reset its position when finishedLuiz
2019-02-14-Fixes to undo redo to avoid crash, closes #24251Juan Linietsky