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Godot with FMOD integration
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animation_player.cpp
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Author
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-10
Fix premature end of animation playing backwards
Pedro J. Estébanez
2020-10-06
Added a more helpful error message when there is no current animation for the...
Duroxxigar
2020-07-03
Merge pull request #40063 from RandomShaper/clean_blend_times
Rémi Verschelde
2020-07-02
Ignore blend times for inexistent animations
Pedro J. Estébanez
2020-07-02
Merge pull request #36879 from ThakeeNathees/animation-autocomplete-bug-fix
Rémi Verschelde
2020-06-05
Restore capture caches when missing
Tomasz Chabora
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-04
Revert "Emit signal when animation ends by seek"
Rémi Verschelde
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-22
Emit signal when animation ends by seek
volzhs
2020-04-02
Replace more occurrences of NULL with nullptr
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-07
animation autocomplete bug fixed
Thakee Nathees
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-25
Merge pull request #32051 from qarmin/some_error_explanation
Rémi Verschelde
2019-09-25
Added some obvious errors explanations
qarmin
2019-09-18
Added skin support and simplified APIs to override bone position.
Juan Linietsky
2019-08-19
fix animation freeze when playing animation from another AnimationPlayer
Unknown
2019-08-09
Remove ERR_EXPLAIN from scene/* code
Tomasz Chabora
2019-06-20
Merge pull request #24249 from zorbathut/zorbathut/animimmediate
Rémi Verschelde
2019-05-22
Fix 2D bones ignored by onion skinning
Pedro J. Estébanez
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-04-30
Merge pull request #24437 from mateusfccp/single_quotes_option
Rémi Verschelde
2019-03-02
Removed some prints
Juan Linietsky
2019-02-20
Fix AnimationPlayer jumping to the beggining after ending on editor.
Luiz
2019-02-14
Fix AnimationPlayer bug where it wouldn't reset its position when finished
Luiz
2019-02-14
-Fixes to undo redo to avoid crash, closes #24251
Juan Linietsky
2019-02-13
Fix some AnimationPlayer bugs and update documentation
Luiz
2019-02-01
When an animationplayer sets a property on itself recreate the caches
Hein-Pieter van Braam
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-18
Add settings for single-quotes on completion
Mateus Felipe C. C. Pinto
2018-12-12
Merge pull request #22739 from DualMatrix/autoplay_warn
Rémi Verschelde
2018-12-09
Implement AnimationPlayer call modes as per #23498.
Ben Rog-Wilhelm
2018-11-28
Made it possible to read AnimationPlayer queue from GDscript
DualMatrix
2018-11-19
Reseek if cachees were cleared in animation player, fixes #19424
Juan Linietsky
2018-10-05
Added warning when setting autoplay of AnimationPlayer that's inside the tree.
DualMatrix
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