Age | Commit message (Expand) | Author |
2017-08-19 | Removes editor_hint from SceneTree | Ignacio Etcheverry |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia |
2017-08-06 | Fixed some string names and animation playback options, closes #9446 | Juan Linietsky |
2017-05-31 | Fix autoplay animation starts from last editor state #8976 | Poommetee Ketson |
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-27 | Merge pull request #6462 from RandomShaper/fix-improve-anim-blend | Rémi Verschelde |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-01-25 | Merge pull request #7002 from RandomShaper/vcs-friendliness | Juan Linietsky |
2017-01-16 | Overloaded basic math funcs (double and float variants). Use real_t rather th... | Ferenc Arn |
2017-01-16 | Improve .tscn VCS | Pedro J. Estébanez |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-13 | renamed tween animationplayer scale functions to speed_scale | Juan Linietsky |
2017-01-12 | Renamed most signals so they refer to: | Juan Linietsky |
2017-01-10 | - _ready() callback only happens once now, if you want to receive it again, u... | Juan Linietsky |
2017-01-08 | Renamed finished to animation_finished, also passes the animation name when f... | Juan Linietsky |
2017-01-04 | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-09-12 | Fix/improve AnimationPlayer blending logic | Pedro J. Estébanez |
2016-06-26 | Revert "Added toggle for loop interpolation based on adolson's code" | Rémi Verschelde |
2016-06-19 | Replace 'or'/'and' keywords | George Marques |
2016-06-19 | Merge pull request #4724 from Cybolic/optional-loop-interpolation | Rémi Verschelde |
2016-06-19 | -Added trigger mode to tracks, useful for properties that work as triggers, s... | Juan Linietsky |
2016-05-21 | remove trailing whitespace | Hubert Jarosz |
2016-05-20 | Added toggle for loop interpolation based on adolson's code | Christian Dannie Storgaard |
2016-05-07 | Fixed animation player auto-queue duplication and undo/redo | Paulb23 |
2016-04-14 | animation_started signal to AnimationPlayer | Jakub Grzesik |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-02-11 | -Made some icon data types smaller so they take up less space | Juan Linietsky |
2016-02-01 | store animation names in alphabetical order, fixes #3423 | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-05 | -Display on animation editor which keys are invalid and which tracks are unre... | Juan Linietsky |
2015-09-10 | HTML5 exporter Improvements | Juan Linietsky |
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes and... | Juan Linietsky |
2015-06-06 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-06-01 | small fixes | Juan Linietsky |
2015-05-25 | improved animation editor | Juan Linietsky |
2015-05-18 | -Rename unexisting by nonexistant, closes #1940 | Juan Linietsky |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2014-12-16 | New Code Completion | Juan Linietsky |
2014-12-02 | -Ability to ask for documents/pictures/etc system dirs. | Juan Linietsky |
2014-11-05 | SceneMainLoop -> SceneTree | Juan Linietsky |
2014-10-27 | -Much improvement to baked light baker | Juan Linietsky |
2014-10-03 | Huge Amount of BugFix | Juan Linietsky |
2014-08-14 | Little Bits | Juan Linietsky |