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path: root/scene/animation/animation_node_state_machine.h
AgeCommit message (Expand)Author
2022-06-08Fix ObjectDB instances leaked on state machine when editor closesGuilherme Felipe de C. G. da Silva
2022-05-18Merge pull request #60774 from TokageItLab/root-seek-modeRémi Verschelde
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-09Fixed delta & Implement selection of whether or not to seek rootSilc Renew
2022-05-02Improvements of state machineGuilherme Felipe
2022-04-14Replaced loops_current with end_loopScottVMariotte
2022-02-15Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-08-09Use doubles for time in animation codeAaron Franke
2021-02-11Improve resource load cachereduz
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-07-10Add override keywords.Marcel Admiraal
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-03-16Added new method to replace an already added node to the animation state machineAndrea Catania
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-06-19Made use of semicolons more consitent, fixed formattingJohnJLight
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-08-29Add missing copyright headersRémi Verschelde
2018-08-20Massive rewrite to AnimationTree. Many APIs changed in order to:Juan Linietsky
2018-06-25renamed AnimationGraphPlayer to AnimationTreeJuan Linietsky
2018-06-25State machine animation nodeJuan Linietsky