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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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scene
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animation
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animation_node_state_machine.h
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Commit message (
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Author
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-08-09
Use doubles for time in animation code
Aaron Franke
2021-02-11
Improve resource load cache
reduz
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-16
Added new method to replace an already added node to the animation state machine
Andrea Catania
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-08-29
Add missing copyright headers
Rémi Verschelde
2018-08-20
Massive rewrite to AnimationTree. Many APIs changed in order to:
Juan Linietsky
2018-06-25
renamed AnimationGraphPlayer to AnimationTree
Juan Linietsky
2018-06-25
State machine animation node
Juan Linietsky