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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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animation
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animation_node_state_machine.h
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Commit message (
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Author
2022-08-18
added Curve in animation node transition for better control over cros…
Silc Renew
2022-07-31
Fix AnimationNodeStateMachine::rename_node
Guilherme Felipe de C. G. da Silva
2022-06-28
Add AnimationTree Advance Expressions
SaracenOne
2022-06-08
Fix ObjectDB instances leaked on state machine when editor closes
Guilherme Felipe de C. G. da Silva
2022-05-18
Merge pull request #60774 from TokageItLab/root-seek-mode
Rémi Verschelde
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-09
Fixed delta & Implement selection of whether or not to seek root
Silc Renew
2022-05-02
Improvements of state machine
Guilherme Felipe
2022-04-14
Replaced loops_current with end_loop
ScottVMariotte
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-08-09
Use doubles for time in animation code
Aaron Franke
2021-02-11
Improve resource load cache
reduz
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-16
Added new method to replace an already added node to the animation state machine
Andrea Catania
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-08-29
Add missing copyright headers
Rémi Verschelde
2018-08-20
Massive rewrite to AnimationTree. Many APIs changed in order to:
Juan Linietsky
2018-06-25
renamed AnimationGraphPlayer to AnimationTree
Juan Linietsky
2018-06-25
State machine animation node
Juan Linietsky