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path: root/scene/animation/animation_node_state_machine.cpp
AgeCommit message (Expand)Author
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-18Optimize StringName usagereduz
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-05-25Tweak dozens of editor property hints for consistencyHugo Locurcio
2021-03-21Rename Array.invert() to Array.reverse()Marcel Admiraal
2021-02-15improve error message when travel() is called on an AnimationNodeStateMachine...nc
2021-02-11Improve resource load cachereduz
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-02Merge pull request #42188 from Eoin-ONeill-Yokai/animationstateplayback/missi...Rémi Verschelde
2021-01-01StateMachinePlayback: Added missing bindings to `get_current_play_pos` and `g...Eoin O'Neill
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-05Remove connect *_compat methodsAaron Franke
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-04-01Fix out of bound array access caused by unassigned variableRafał Mikrut
2020-03-16Merge pull request #36491 from AndreaCatania/edit_node_anim_state_macRémi Verschelde
2020-03-16Added new method to replace an already added node to the animation state machineAndrea Catania
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-21Added StringName as a variant type.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-11-30Handle state machine travel before the start node is processedPouleyKetchoupp
2019-08-09Remove ERR_EXPLAIN from scene/* codeTomasz Chabora
2019-08-06Fixed AnimationTreeStateMachine transition priority (last transition was alwa...PouleyKetchoupp
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-19added forgotten err_fail_index checkFurkan Türkal
2019-05-19[StateMachine] Fix error message for travel methodGuilherme Felipe
2019-04-09Fill out some of the AnimationNode docs.Ryan Roden-Corrent
2019-03-17StateMachine: Fix sync modeGuilherme Felipe
2019-02-12Fix state machine priority for auto advanceGuilherme Felipe
2019-01-27Fix problem blending from state to state in statemachine node, closes #21944Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-16Fix sub-transitions not using end_node correctlyGuilherme Felipe
2018-11-04Removed unnecessary assignmentsWilson E. Alvarez
2018-09-12Misc. typosluz.paz
2018-08-29Add missing copyright headersRémi Verschelde
2018-08-25Fix advancing based on condition in AnimationNodeStateMachinePlaybackAndy Brenneke
2018-08-24Remove unnecessary print with AnimationNodeStateMachinePlaybackvolzhs
2018-08-21Fix arg name in docs, some copy-paste errorsPoommetee Ketson
2018-08-20Massive rewrite to AnimationTree. Many APIs changed in order to:Juan Linietsky
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-07-08Fix some enum export in new Animation editor.Fabio Alessandrelli
2018-06-25renamed AnimationGraphPlayer to AnimationTreeJuan Linietsky
2018-06-25removed printJuan Linietsky
2018-06-25State machine animation nodeJuan Linietsky