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path: root/scene/animation/animation_node_state_machine.cpp
AgeCommit message (Collapse)Author
2019-02-12Fix state machine priority for auto advanceGuilherme Felipe
2019-01-27Fix problem blending from state to state in statemachine node, closes #21944Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-16Fix sub-transitions not using end_node correctlyGuilherme Felipe
Fix #22389
2018-11-04Removed unnecessary assignmentsWilson E. Alvarez
2018-09-12Misc. typosluz.paz
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-08-29Add missing copyright headersRémi Verschelde
2018-08-25Fix advancing based on condition in AnimationNodeStateMachinePlaybackAndy Brenneke
2018-08-24Remove unnecessary print with AnimationNodeStateMachinePlaybackvolzhs
2018-08-21Fix arg name in docs, some copy-paste errorsPoommetee Ketson
2018-08-20Massive rewrite to AnimationTree. Many APIs changed in order to:Juan Linietsky
-Reuse resources -Expose properties in AnimationTree
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
This commit makes operator[] on Vector const and adds a write proxy to it. From now on writes to Vectors need to happen through the .write proxy. So for instance: Vector<int> vec; vec.push_back(10); std::cout << vec[0] << std::endl; vec.write[0] = 20; Failing to use the .write proxy will cause a compilation error. In addition COWable datatypes can now embed a CowData pointer to their data. This means that String, CharString, and VMap no longer use or derive from Vector. _ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug builds. This is a lot faster for Vector in the editor and while running tests. The reason why this difference used to exist is because force-inlined methods used to give a bad debugging experience. After extensive testing with modern compilers this is no longer the case.
2018-07-08Fix some enum export in new Animation editor.Fabio Alessandrelli
2018-06-25renamed AnimationGraphPlayer to AnimationTreeJuan Linietsky
2018-06-25removed printJuan Linietsky
2018-06-25State machine animation nodeJuan Linietsky