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path: root/scene/animation/animation_node_state_machine.cpp
AgeCommit message (Expand)Author
2022-12-01Refactor process of animation to retrive keys more exactlySilc Renew
2022-11-22Refactor process of AnimationTree for end of animationSilc Renew
2022-10-07Merge pull request #67020 from GuilhermeGSousa/remove-transition-expression-nodeRémi Verschelde
2022-10-07Remove expression base node for transitionsGuilherme Sousa
2022-10-07Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg
2022-09-25Fix expression base path on transitionsGuilherme Sousa
2022-08-31Merge pull request #63893 from guilhermefelipecgs/fix_state_machine_is_playingRémi Verschelde
2022-08-31Merge pull request #64247 from guilhermefelipecgs/fix_end_nodeRémi Verschelde
2022-08-30Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`Hugo Locurcio
2022-08-26Merge pull request #54456 from rafallus/fix/anim_state_machine_startRémi Verschelde
2022-08-18added Curve in animation node transition for better control over cros…Silc Renew
2022-08-10Re-add AnimationNodeStateMachine::end_node for root state machineGuilherme Felipe de C. G. da Silva
2022-08-03Fix AnimationNodeStateMachinePlayback::is_playingGuilherme Felipe de C. G. da Silva
2022-07-31Fix AnimationNodeStateMachine::rename_nodeGuilherme Felipe de C. G. da Silva
2022-07-29Remove Signal connect bindsJuan Linietsky
2022-07-21Fix incorrect expression base in `AnimationNodeStateMachinePlayback::_check_a...João Pedro São Gregorio Silva
2022-07-16refactor sync in AnimationTreeSilc Renew
2022-06-28Add AnimationTree Advance ExpressionsSaracenOne
2022-06-23Merge pull request #61826 from guilhermefelipecgs/fix_leakRémi Verschelde
2022-06-11Add suffixes to all nodes and resourcesFireForge
2022-06-08Fix ObjectDB instances leaked on state machine when editor closesGuilherme Felipe de C. G. da Silva
2022-05-23Fix typos with codespellRémi Verschelde
2022-05-18Merge pull request #60774 from TokageItLab/root-seek-modeRémi Verschelde
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-09Fixed delta & Implement selection of whether or not to seek rootSilc Renew
2022-05-02Improvements of state machineGuilherme Felipe
2022-04-14Replaced loops_current with end_loopScottVMariotte
2022-02-15Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde
2022-02-04String: Add contains().Anilforextra
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio
2021-10-30Fix AnimationTree state machine start()rafallus
2021-10-03Merge pull request #44964 from Dragoncraft89/animation_tree_bugRémi Verschelde
2021-09-30Use range iterators for `Map`Lightning_A
2021-08-09Use doubles for time in animation codeAaron Franke
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-18Optimize StringName usagereduz
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-05-25Tweak dozens of editor property hints for consistencyHugo Locurcio
2021-03-21Rename Array.invert() to Array.reverse()Marcel Admiraal
2021-02-15improve error message when travel() is called on an AnimationNodeStateMachine...nc
2021-02-11Improve resource load cachereduz
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-06Fix AnimationNodeStateMachinePlayback start() on nonexistent nodeFlorian Kothmeier
2021-01-02Merge pull request #42188 from Eoin-ONeill-Yokai/animationstateplayback/missi...Rémi Verschelde
2021-01-01StateMachinePlayback: Added missing bindings to `get_current_play_pos` and `g...Eoin O'Neill