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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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animation
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animation_node_state_machine.cpp
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Commit message (
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Author
2022-07-16
refactor sync in AnimationTree
Silc Renew
2022-06-28
Add AnimationTree Advance Expressions
SaracenOne
2022-06-23
Merge pull request #61826 from guilhermefelipecgs/fix_leak
Rémi Verschelde
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-06-08
Fix ObjectDB instances leaked on state machine when editor closes
Guilherme Felipe de C. G. da Silva
2022-05-23
Fix typos with codespell
Rémi Verschelde
2022-05-18
Merge pull request #60774 from TokageItLab/root-seek-mode
Rémi Verschelde
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-09
Fixed delta & Implement selection of whether or not to seek root
Silc Renew
2022-05-02
Improvements of state machine
Guilherme Felipe
2022-04-14
Replaced loops_current with end_loop
ScottVMariotte
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-04
String: Add contains().
Anilforextra
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-10-03
Merge pull request #44964 from Dragoncraft89/animation_tree_bug
Rémi Verschelde
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-08-09
Use doubles for time in animation code
Aaron Franke
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-05-25
Tweak dozens of editor property hints for consistency
Hugo Locurcio
2021-03-21
Rename Array.invert() to Array.reverse()
Marcel Admiraal
2021-02-15
improve error message when travel() is called on an AnimationNodeStateMachine...
nc
2021-02-11
Improve resource load cache
reduz
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-06
Fix AnimationNodeStateMachinePlayback start() on nonexistent node
Florian Kothmeier
2021-01-02
Merge pull request #42188 from Eoin-ONeill-Yokai/animationstateplayback/missi...
Rémi Verschelde
2021-01-01
StateMachinePlayback: Added missing bindings to `get_current_play_pos` and `g...
Eoin O'Neill
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-05
Remove connect *_compat methods
Aaron Franke
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-04-01
Fix out of bound array access caused by unassigned variable
Rafał Mikrut
2020-03-16
Merge pull request #36491 from AndreaCatania/edit_node_anim_state_mac
Rémi Verschelde
2020-03-16
Added new method to replace an already added node to the animation state machine
Andrea Catania
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-30
Handle state machine travel before the start node is processed
PouleyKetchoupp
2019-08-09
Remove ERR_EXPLAIN from scene/* code
Tomasz Chabora
2019-08-06
Fixed AnimationTreeStateMachine transition priority (last transition was alwa...
PouleyKetchoupp
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