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path: root/scene/animation/animation_node_state_machine.cpp
AgeCommit message (Expand)Author
2022-05-18Merge pull request #60774 from TokageItLab/root-seek-modeRémi Verschelde
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-09Fixed delta & Implement selection of whether or not to seek rootSilc Renew
2022-05-02Improvements of state machineGuilherme Felipe
2022-04-14Replaced loops_current with end_loopScottVMariotte
2022-02-15Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde
2022-02-04String: Add contains().Anilforextra
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio
2021-10-03Merge pull request #44964 from Dragoncraft89/animation_tree_bugRémi Verschelde
2021-09-30Use range iterators for `Map`Lightning_A
2021-08-09Use doubles for time in animation codeAaron Franke
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-18Optimize StringName usagereduz
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-05-25Tweak dozens of editor property hints for consistencyHugo Locurcio
2021-03-21Rename Array.invert() to Array.reverse()Marcel Admiraal
2021-02-15improve error message when travel() is called on an AnimationNodeStateMachine...nc
2021-02-11Improve resource load cachereduz
2021-02-09Initialize class variables with default values in scene/ [2/2]Rafał Mikrut
2021-02-07Initialize class variables with default values in scene/ [1/2]Rafał Mikrut
2021-01-06Fix AnimationNodeStateMachinePlayback start() on nonexistent nodeFlorian Kothmeier
2021-01-02Merge pull request #42188 from Eoin-ONeill-Yokai/animationstateplayback/missi...Rémi Verschelde
2021-01-01StateMachinePlayback: Added missing bindings to `get_current_play_pos` and `g...Eoin O'Neill
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-05Remove connect *_compat methodsAaron Franke
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-04-01Fix out of bound array access caused by unassigned variableRafał Mikrut
2020-03-16Merge pull request #36491 from AndreaCatania/edit_node_anim_state_macRémi Verschelde
2020-03-16Added new method to replace an already added node to the animation state machineAndrea Catania
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-21Added StringName as a variant type.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-11-30Handle state machine travel before the start node is processedPouleyKetchoupp
2019-08-09Remove ERR_EXPLAIN from scene/* codeTomasz Chabora
2019-08-06Fixed AnimationTreeStateMachine transition priority (last transition was alwa...PouleyKetchoupp
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-19added forgotten err_fail_index checkFurkan Türkal
2019-05-19[StateMachine] Fix error message for travel methodGuilherme Felipe
2019-04-09Fill out some of the AnimationNode docs.Ryan Roden-Corrent
2019-03-17StateMachine: Fix sync modeGuilherme Felipe
2019-02-12Fix state machine priority for auto advanceGuilherme Felipe