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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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animation
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animation_node_state_machine.cpp
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Author
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-30
Handle state machine travel before the start node is processed
PouleyKetchoupp
2019-08-09
Remove ERR_EXPLAIN from scene/* code
Tomasz Chabora
2019-08-06
Fixed AnimationTreeStateMachine transition priority (last transition was alwa...
PouleyKetchoupp
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-19
added forgotten err_fail_index check
Furkan Türkal
2019-05-19
[StateMachine] Fix error message for travel method
Guilherme Felipe
2019-04-09
Fill out some of the AnimationNode docs.
Ryan Roden-Corrent
2019-03-17
StateMachine: Fix sync mode
Guilherme Felipe
2019-02-12
Fix state machine priority for auto advance
Guilherme Felipe
2019-01-27
Fix problem blending from state to state in statemachine node, closes #21944
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-16
Fix sub-transitions not using end_node correctly
Guilherme Felipe
2018-11-04
Removed unnecessary assignments
Wilson E. Alvarez
2018-09-12
Misc. typos
luz.paz
2018-08-29
Add missing copyright headers
Rémi Verschelde
2018-08-25
Fix advancing based on condition in AnimationNodeStateMachinePlayback
Andy Brenneke
2018-08-24
Remove unnecessary print with AnimationNodeStateMachinePlayback
volzhs
2018-08-21
Fix arg name in docs, some copy-paste errors
Poommetee Ketson
2018-08-20
Massive rewrite to AnimationTree. Many APIs changed in order to:
Juan Linietsky
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-08
Fix some enum export in new Animation editor.
Fabio Alessandrelli
2018-06-25
renamed AnimationGraphPlayer to AnimationTree
Juan Linietsky
2018-06-25
removed print
Juan Linietsky
2018-06-25
State machine animation node
Juan Linietsky