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path: root/scene/animation/animation_node_state_machine.cpp
AgeCommit message (Expand)Author
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-21Added StringName as a variant type.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-11-30Handle state machine travel before the start node is processedPouleyKetchoupp
2019-08-09Remove ERR_EXPLAIN from scene/* codeTomasz Chabora
2019-08-06Fixed AnimationTreeStateMachine transition priority (last transition was alwa...PouleyKetchoupp
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-19added forgotten err_fail_index checkFurkan Türkal
2019-05-19[StateMachine] Fix error message for travel methodGuilherme Felipe
2019-04-09Fill out some of the AnimationNode docs.Ryan Roden-Corrent
2019-03-17StateMachine: Fix sync modeGuilherme Felipe
2019-02-12Fix state machine priority for auto advanceGuilherme Felipe
2019-01-27Fix problem blending from state to state in statemachine node, closes #21944Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-12-16Fix sub-transitions not using end_node correctlyGuilherme Felipe
2018-11-04Removed unnecessary assignmentsWilson E. Alvarez
2018-09-12Misc. typosluz.paz
2018-08-29Add missing copyright headersRémi Verschelde
2018-08-25Fix advancing based on condition in AnimationNodeStateMachinePlaybackAndy Brenneke
2018-08-24Remove unnecessary print with AnimationNodeStateMachinePlaybackvolzhs
2018-08-21Fix arg name in docs, some copy-paste errorsPoommetee Ketson
2018-08-20Massive rewrite to AnimationTree. Many APIs changed in order to:Juan Linietsky
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-07-08Fix some enum export in new Animation editor.Fabio Alessandrelli
2018-06-25renamed AnimationGraphPlayer to AnimationTreeJuan Linietsky
2018-06-25removed printJuan Linietsky
2018-06-25State machine animation nodeJuan Linietsky