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Godot with FMOD integration
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animation_node_state_machine.cpp
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2021-10-03
Merge pull request #44964 from Dragoncraft89/animation_tree_bug
Rémi Verschelde
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-08-09
Use doubles for time in animation code
Aaron Franke
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-05-25
Tweak dozens of editor property hints for consistency
Hugo Locurcio
2021-03-21
Rename Array.invert() to Array.reverse()
Marcel Admiraal
2021-02-15
improve error message when travel() is called on an AnimationNodeStateMachine...
nc
2021-02-11
Improve resource load cache
reduz
2021-02-09
Initialize class variables with default values in scene/ [2/2]
Rafał Mikrut
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-01-06
Fix AnimationNodeStateMachinePlayback start() on nonexistent node
Florian Kothmeier
2021-01-02
Merge pull request #42188 from Eoin-ONeill-Yokai/animationstateplayback/missi...
Rémi Verschelde
2021-01-01
StateMachinePlayback: Added missing bindings to `get_current_play_pos` and `g...
Eoin O'Neill
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-05
Remove connect *_compat methods
Aaron Franke
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-04-01
Fix out of bound array access caused by unassigned variable
Rafał Mikrut
2020-03-16
Merge pull request #36491 from AndreaCatania/edit_node_anim_state_mac
Rémi Verschelde
2020-03-16
Added new method to replace an already added node to the animation state machine
Andrea Catania
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-11-30
Handle state machine travel before the start node is processed
PouleyKetchoupp
2019-08-09
Remove ERR_EXPLAIN from scene/* code
Tomasz Chabora
2019-08-06
Fixed AnimationTreeStateMachine transition priority (last transition was alwa...
PouleyKetchoupp
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-19
added forgotten err_fail_index check
Furkan Türkal
2019-05-19
[StateMachine] Fix error message for travel method
Guilherme Felipe
2019-04-09
Fill out some of the AnimationNode docs.
Ryan Roden-Corrent
2019-03-17
StateMachine: Fix sync mode
Guilherme Felipe
2019-02-12
Fix state machine priority for auto advance
Guilherme Felipe
2019-01-27
Fix problem blending from state to state in statemachine node, closes #21944
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-16
Fix sub-transitions not using end_node correctly
Guilherme Felipe
2018-11-04
Removed unnecessary assignments
Wilson E. Alvarez
2018-09-12
Misc. typos
luz.paz
2018-08-29
Add missing copyright headers
Rémi Verschelde
2018-08-25
Fix advancing based on condition in AnimationNodeStateMachinePlayback
Andy Brenneke
2018-08-24
Remove unnecessary print with AnimationNodeStateMachinePlayback
volzhs
2018-08-21
Fix arg name in docs, some copy-paste errors
Poommetee Ketson
2018-08-20
Massive rewrite to AnimationTree. Many APIs changed in order to:
Juan Linietsky
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
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