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Godot with FMOD integration
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animation_node_state_machine.cpp
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Author
2023-01-22
Merge pull request #71840 from TokageItLab/fix-travel-reset
Rémi Verschelde
2023-01-22
Fix weird behavior of teleporting to self-state when reset is false
Silc Renew
2023-01-22
Expose fading_from_node from StateMachine
Silc Renew
2023-01-19
Allow AnimationNodes to restart when transitioning to the same state
Silc Renew
2023-01-19
Add next/reset function to AnimationStateMachine
Silc Renew
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-26
Fix wrong AnimationStateMachine process for end of fading
Silc Renew
2022-12-23
Merge pull request #70278 from TokageItLab/add-animation-started-finished-sig...
Rémi Verschelde
2022-12-23
Merge pull request #65312 from SaracenOne/auto_advance_behaviour
Rémi Verschelde
2022-12-21
Fix StateMachine cannot connect nodes bug
Silc Renew
2022-12-21
Add animation_started/finished signals to AnimationTree
Silc Renew
2022-12-20
Fixed a bug where negative Blend values were being discarded
Silc Renew
2022-12-16
Change auto_advance flag to advance_mode enum and unify with disabled flag.
SaracenOne
2022-12-01
Refactor process of animation to retrive keys more exactly
Silc Renew
2022-11-22
Refactor process of AnimationTree for end of animation
Silc Renew
2022-10-07
Merge pull request #67020 from GuilhermeGSousa/remove-transition-expression-node
Rémi Verschelde
2022-10-07
Remove expression base node for transitions
Guilherme Sousa
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-09-25
Fix expression base path on transitions
Guilherme Sousa
2022-08-31
Merge pull request #63893 from guilhermefelipecgs/fix_state_machine_is_playing
Rémi Verschelde
2022-08-31
Merge pull request #64247 from guilhermefelipecgs/fix_end_node
Rémi Verschelde
2022-08-30
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
Hugo Locurcio
2022-08-26
Merge pull request #54456 from rafallus/fix/anim_state_machine_start
Rémi Verschelde
2022-08-18
added Curve in animation node transition for better control over cros…
Silc Renew
2022-08-10
Re-add AnimationNodeStateMachine::end_node for root state machine
Guilherme Felipe de C. G. da Silva
2022-08-03
Fix AnimationNodeStateMachinePlayback::is_playing
Guilherme Felipe de C. G. da Silva
2022-07-31
Fix AnimationNodeStateMachine::rename_node
Guilherme Felipe de C. G. da Silva
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-21
Fix incorrect expression base in `AnimationNodeStateMachinePlayback::_check_a...
João Pedro São Gregorio Silva
2022-07-16
refactor sync in AnimationTree
Silc Renew
2022-06-28
Add AnimationTree Advance Expressions
SaracenOne
2022-06-23
Merge pull request #61826 from guilhermefelipecgs/fix_leak
Rémi Verschelde
2022-06-11
Add suffixes to all nodes and resources
FireForge
2022-06-08
Fix ObjectDB instances leaked on state machine when editor closes
Guilherme Felipe de C. G. da Silva
2022-05-23
Fix typos with codespell
Rémi Verschelde
2022-05-18
Merge pull request #60774 from TokageItLab/root-seek-mode
Rémi Verschelde
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-09
Fixed delta & Implement selection of whether or not to seek root
Silc Renew
2022-05-02
Improvements of state machine
Guilherme Felipe
2022-04-14
Replaced loops_current with end_loop
ScottVMariotte
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-04
String: Add contains().
Anilforextra
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-10-30
Fix AnimationTree state machine start()
rafallus
2021-10-03
Merge pull request #44964 from Dragoncraft89/animation_tree_bug
Rémi Verschelde
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-08-09
Use doubles for time in animation code
Aaron Franke
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